{"data":{"id":"17377","slug":"ufo-crash-site-and-recovery-facility-hangar-bay-with-s-24046dba","title":"Hangar Bay with the Saucer (UFO Crash Site and Recovery Facility)","summary":"A 12 m disc craft with its gear stowed, sitting on its cradle in a run of open bay floors with the hangar shell and gable wall closing the far end behind a twin leaf blast door. An overhead travelling crane spans the bay behind it and a wash-down bay closes the near end. An...","description":"A 12 m disc craft with its gear stowed, sitting on its cradle in a run of open bay floors with the hangar shell and gable wall closing the far end behind a twin leaf blast door. An overhead travelling crane spans the bay behind it and a wash-down bay closes the near end. An observation gantry runs along one wall, and a cutaway hull section, the recovered engine core, a rim fragment, a pod craft, both probe states, a transport crate, a forklift and lifting tackle are set out around the floor with four crew. Layout artifact; the doors, crane and cradle are static geometry.","status":"published","url":"https://3dassets.dev/assets/ufo-crash-site-and-recovery-facility-hangar-bay-with-s-24046dba","cdnUrl":"https://cdn.3dassets.dev/assets/17377/v1/model.glb","downloadUrl":"https://3dassets.dev/download/ufo-crash-site-and-recovery-facility-hangar-bay-with-s-24046dba","thumbnailUrl":"https://cdn.3dassets.dev/assets/17377/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/17377/v1/poster.webp","blurhash":"U5AAdg%h00%1t5IUIVoJ00RN~qNJD+%M?at8","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"sci-fi","title":"Sci-Fi"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":1725608,"triangles":51418,"vertices":86391,"meshes":121,"materials":8,"textures":0,"animations":[],"boundingBox":{"min":[-9.130000114440918,-0.00009063639686501812,-18.290198103736238],"max":[9.61614670711217,8.599959553166654,18.334803831536327]},"sizeMeters":[18.746,8.6,36.625],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:29:58.795Z","updatedAt":"2026-09-07T21:20:53.678Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/17377/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function HangarBayWithTheSaucerUFOCrashSiteAndRecoveryFacility(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/17377/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/17377/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/17377/v1/model.glb\" alt=\"Hangar Bay with the Saucer (UFO Crash Site and Recovery Facility)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/17377/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/17377/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}