
Loading model
About
A studio sound boom: a two stage telescopic pole on an alloy tripod at 1.72 m, with a shotgun microphone slung in a two ring suspension basket 1.8 m out over the set. The pole tips on its yoke, which is how an operator swings the mic between speakers. The microphone cable is not modelled; it is a flexible run and a rigid node cannot carry it. Metre units, +Y up, the camera or operator side toward +Z, resting on y=0. Named pivoted nodes: arm. Rigid node-transform clips: tilt. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Boom Microphone on a Pole (TV Studio and Broadcast Gallery)” asset in my project. Model: https://cdn.3dassets.dev/assets/35505/v1/model.glb Asset page: https://3dassets.dev/assets/tv-studio-and-broadcast-gallery-boom-microphone-on-pol-952f926e Description: A studio sound boom: a two stage telescopic pole on an alloy tripod at 1.72 m, with a shotgun microphone slung in a two ring suspension basket 1.8 m out over the set. The pole tips on its yoke, which is how an operator swings the mic between speakers. - Dimensions (X × Y × Z): 2.592 × 2.276 × 0.945 metres - Triangles: 996 - Animations: tilt - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35505/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Boom Microphone on a Pole (TV Studio and Broadcast Gallery)
A studio sound boom: a two stage telescopic pole on an alloy tripod at 1.72 m, with a shotgun microphone slung in a two ring suspension basket 1.8 m out over the set. The pole tips on its yoke, which is how an operator swings the mic between speakers.