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About
The same counterweighted boom stand with an empty clip, for a source that already has its own microphone or for dressing a corner of the live room. Metre units, +Y up, the player or operator side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Boom Stand, Empty (Music Recording Studio and Instruments)” asset in my project. Model: https://cdn.3dassets.dev/assets/33802/v1/model.glb Asset page: https://3dassets.dev/assets/music-recording-studio-and-instruments-mic-stand-empty-3a0d7a1c Description: The same counterweighted boom stand with an empty clip, for a source that already has its own microphone or for dressing a corner of the live room. - Dimensions (X × Y × Z): 0.729 × 1.692 × 0.868 metres - Triangles: 872 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33802/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Boom Stand, Empty (Music Recording Studio and Instruments)
The same counterweighted boom stand with an empty clip, for a source that already has its own microphone or for dressing a corner of the live room.