
About
Functional coupe variant with raised rear wing, endplates, front splitter, bonnet vents and diffuser fins. Dimensions 2.20 x 1.48 x 4.81 m (width, height, length). Metres, +Y up, nose toward +Z, footprint centred, lowest geometry at y=0. Mechanical pivot nodes: wheel-front-right/rubber, wheel-front-right/metal, wheel-front-right/accent, wheel-front-left/rubber, wheel-front-left/metal, wheel-front-left/accent, wheel-rear-right/rubber, wheel-rear-right/metal, wheel-rear-right/accent, wheel-rear-left/rubber, wheel-rear-left/metal, wheel-rear-left/accent, rear-wing. Static geometry; no animation clips, skeletal rig, collision, navigation or simulation data. Interiors are limited to exposed seats and deck equipment. Other doors and control surfaces are fixed. Boats use keel/skirt baseline, not a waterline. Original generic design.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Track-prepared coupe (Vehicle Collection HD: Cars, Planes and Boats)” asset in my project. Model: https://cdn.3dassets.dev/assets/18696/v1/model.glb Asset page: https://3dassets.dev/assets/transport-collection-hd-track-coupe-80aa8ec7 Description: Functional coupe variant with raised rear wing, endplates, front splitter, bonnet vents and diffuser fins. - Dimensions (X × Y × Z): 2.2 × 1.48 × 4.805 metres - Triangles: 10.0k - Animations: wheel-roll - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18696/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Track-prepared coupe (Vehicle Collection HD: Cars, Planes and Boats)
Functional coupe variant with raised rear wing, endplates, front splitter, bonnet vents and diffuser fins.