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About
Walk behind floor saw 1.4 m long: an orange chassis with a charcoal petrol engine, a 450 mm diamond blade under a steel guard that turns, a water tank over the blade arm, a depth handwheel and four road wheels. Free 3D model for tool hire, construction and plant yard game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.70 by 1.27 by 1.77 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: blade-spin and wheel-roll. No skinning. The blade guard, the water feed line and the depth screw are modelled solid and the blade never plunges; the blade and the road wheels turn. No tool, plant or hire company names, badges or artwork anywhere: every livery is invented and every plate and label is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Petrol floor saw (Tool Hire Depot and Plant Yard)” asset in my project. Model: https://cdn.3dassets.dev/assets/35329/v1/model.glb Asset page: https://3dassets.dev/assets/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-6e40b09e Description: Walk behind floor saw 1.4 m long: an orange chassis with a charcoal petrol engine, a 450 mm diamond blade under a steel guard that turns, a water tank over the blade arm, a depth handwheel and four road wheels. - Dimensions (X × Y × Z): 0.7 × 1.27 × 1.767 metres - Triangles: 1.7k - Animations: blade-spin, wheel-roll - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35329/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Petrol floor saw (Tool Hire Depot and Plant Yard)
Walk behind floor saw 1.4 m long: an orange chassis with a charcoal petrol engine, a 450 mm diamond blade under a steel guard that turns, a water tank over the blade arm, a depth handwheel and four road wheels.