
About
Eleven metre carousel: a timber platform with red edging on a cream centre drum, twelve carved horses on brass poles, a striped conical canopy edged with bulbs, and a boarding ramp with a chain rail. Free 3D model for theme park, roller coaster and tycoon game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 12.70 by 8.74 by 14.57 m (X by Y by Z). Metre units, +Y up, +Z forward. Origin on the ground at the centre of the ride. The platform, poles, horses and canopy all turn together about Y. Rigid node-transform clips: spin. No skinning. The horses ride round with the platform but do not rise and fall on their poles: a jumper needs a second channel per horse, which a single rigid node cannot carry, so they are modelled at mid stride.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Carousel (Theme Park Rides and Coasters)” asset in my project. Model: https://cdn.3dassets.dev/assets/28656/v1/model.glb Asset page: https://3dassets.dev/assets/theme-park-rides-and-coasters-theme-park-rides-and-coa-b3ccf619 Description: Eleven metre carousel: a timber platform with red edging on a cream centre drum, twelve carved horses on brass poles, a striped conical canopy edged with bulbs, and a boarding ramp with a chain rail. - Dimensions (X × Y × Z): 12.7 × 8.74 × 14.57 metres - Triangles: 15.6k - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28656/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Carousel (Theme Park Rides and Coasters) with my AI development tools?
How do I get started?
Which game engines and tools can I use Carousel (Theme Park Rides and Coasters) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Carousel (Theme Park Rides and Coasters) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Carousel (Theme Park Rides and Coasters)
Eleven metre carousel: a timber platform with red edging on a cream centre drum, twelve carved horses on brass poles, a striped conical canopy edged with bulbs, and a boarding ramp with a chain rail.