{"data":{"id":"28656","slug":"theme-park-rides-and-coasters-theme-park-rides-and-coa-b3ccf619","title":"Carousel (Theme Park Rides and Coasters)","summary":"Eleven metre carousel: a timber platform with red edging on a cream centre drum, twelve carved horses on brass poles, a striped conical canopy edged with bulbs, and a boarding ramp with a chain rail.","description":"Eleven metre carousel: a timber platform with red edging on a cream centre drum, twelve carved horses on brass poles, a striped conical canopy edged with bulbs, and a boarding ramp with a chain rail. Free 3D model for theme park, roller coaster and tycoon game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 12.70 by 8.74 by 14.57 m (X by Y by Z). Metre units, +Y up, +Z forward. Origin on the ground at the centre of the ride. The platform, poles, horses and canopy all turn together about Y. Rigid node-transform clips: spin. No skinning. The horses ride round with the platform but do not rise and fall on their poles: a jumper needs a second channel per horse, which a single rigid node cannot carry, so they are modelled at mid stride.","status":"published","url":"https://3dassets.dev/assets/theme-park-rides-and-coasters-theme-park-rides-and-coa-b3ccf619","cdnUrl":"https://cdn.3dassets.dev/assets/28656/v1/model.glb","downloadUrl":"https://3dassets.dev/download/theme-park-rides-and-coasters-theme-park-rides-and-coa-b3ccf619","thumbnailUrl":"https://cdn.3dassets.dev/assets/28656/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28656/v1/poster.webp","blurhash":"UCB._#%100NGIAWBtRof00S4}[nik=juw{kC","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"cute","title":"Cute"},{"slug":"stylized","title":"Stylized"},{"slug":"animated","title":"Animated"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":707224,"triangles":15620,"vertices":35164,"meshes":14,"materials":10,"textures":3,"animations":["spin"],"boundingBox":{"min":[-6.349999904632568,0.00006852273258245445,-8.220067920408901],"max":[6.349999904632568,8.740310835446131,6.349999904632568]},"sizeMeters":[12.7,8.74,14.57],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T03:56:43.298Z","updatedAt":"2026-09-08T03:56:43.437Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28656/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function CarouselThemeParkRidesAndCoasters(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28656/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28656/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28656/v1/model.glb\" alt=\"Carousel (Theme Park Rides and Coasters)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28656/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28656/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}