
About
Breacher of the defending side, in teal grey: a visored helmet, heavy shoulder and shin pads and a thick front plate. The figure is down in a low crouch behind cover, one knee dropped, with the rifle still shouldered. This is a static posed figure, with no rig or skeleton: the pose is baked into the mesh and the four poses of this operator ship as four separate models. A generic carbine is modelled into the hands as part of the same mesh and cannot be swapped or removed. Dimensions 0.81 by 1.38 by 1.18 m (X by Y by Z). Metre units, +Y up, the figure faces +Z, ground contact at y = 0 with the origin on the footprint centre. Invented uniform and equipment: no badges, insignia, flags, unit markings or lettering, and no wound, blood or gore geometry. Static geometry; no rig, skeleton, skinning, animation, collision or navigation data.
Use with an AI agent
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Use the “Breacher Crouched Aim Pose (Tactical Shooter Hill Town)” asset in my project. Model: https://cdn.3dassets.dev/assets/27576/v1/model.glb Asset page: https://3dassets.dev/assets/tactical-shooter-hill-town-breacher-crouch-aim-a7d52918 Description: Free 3D model of a tactical FPS operator character in a crouched aim pose for a defending team, a static posed figure with no rig or skeleton. Measures 0.81 by 1.38 by 1.18 m. - Dimensions (X × Y × Z): 0.809 × 1.381 × 1.177 metres - Triangles: 8.0k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27576/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Breacher Crouched Aim Pose (Tactical Shooter Hill Town)
Free 3D model of a tactical FPS operator character in a crouched aim pose for a defending team, a static posed figure with no rig or skeleton. Measures 0.81 by 1.38 by 1.18 m.