3DAssets.dev

Loading model

About

Thick peat mat crossed by wet seams and low sphagnum cushions. Measured 4.00 × 0.35 × 4.00 m. Embedded procedural brush-value textures provide the hand-painted surface. Static original CC0 meshes, metres, +Y up; no rig, animation or collision.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Quaking bog tile (Swamp and Mangrove)” asset in my project.

Model: https://cdn.3dassets.dev/assets/22640/v1/model.glb
Asset page: https://3dassets.dev/assets/swamp-and-mangrove-quaking-bog-tile-99ca7681
Description: Thick peat mat crossed by wet seams and low sphagnum cushions.

- Dimensions (X × Y × Z): 4 × 0.35 × 4 metres
- Triangles: 6.7k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22640/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use Quaking bog tile (Swamp and Mangrove) with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use Quaking bog tile (Swamp and Mangrove) with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Quaking bog tile (Swamp and Mangrove) in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Quaking bog tile (Swamp and Mangrove)

Thick peat mat crossed by wet seams and low sphagnum cushions.

Download asset · 316.9 KB

More in Nature & Landscape

Surf Cove Base (Beach Surf and Paddle Kit)

Surf Cove Base (Beach Surf and Paddle Kit)

33 by 22 m surf cove terrain: sand beach running down a wet sand slope into shallow water, broken shore foam and two outer surf lines, a seaweed wrack line, marram topped dune ridge with a plank boardwalk through it, a rocky point and scattered shells.

@3dassets15.8k tris · 68 ↓
Flood Debris Jam (Bellroot Fen Floodward Marches)

Flood Debris Jam (Bellroot Fen Floodward Marches)

Intertwined structural drift timbers resting on a silt bed, with a bowed trapped reed mat woven over the load-bearing tangle.

@3dassets19.4k tris · 51 ↓
City Broadleaf Tree (Fantasy MMO City And Townsfolk)

City Broadleaf Tree (Fantasy MMO City And Townsfolk)

Seven metre broadleaf street tree on a buttressed trunk, with five main limbs branching into fifteen boughs and a canopy layered from sixteen leaf masses, grass at its foot. Hand painted fantasy MMO city and RPG game asset.

@3dassets1.3k tris · 37 ↓
Pine Tree (Wipe Day Survival Island)

Pine Tree (Wipe Day Survival Island)

Free 3D low poly pine tree for survival game forests: a tapered driftwood trunk with four stacked needle cones, 5.4 m of harvestable wood.

@3dassets132 tris · 36 ↓
Brain coral (Coral Reef and Underwater Scenery)

Brain coral (Coral Reef and Underwater Scenery)

Massive coral head traced by raised winding meandering ridges.

@3dassets6.2k tris · 36 ↓
Tall Grass Clump (Wipe Day Survival Island)

Tall Grass Clump (Wipe Day Survival Island)

Free 3D low poly tall grass clump for island ground cover: eighteen fanned blades about 0.9 m wide and 1 m tall, cheap enough to scatter.

@3dassets216 tris · 35 ↓
Meadow Grass Clump (Dense Temperate Forest Flora)

Meadow Grass Clump (Dense Temperate Forest Flora)

A soft clump of meadow grass, short blades leaning out in every direction.

@3dassets288 tris · 33 ↓
Paddock Tree (Racecourse and Parade Ring)

Paddock Tree (Racecourse and Parade Ring)

A 4.7 m parkland tree with a rough timber trunk and four foliage masses over a grass collar, for the paddock, the car park edge and the boundary of a course.

@3dassets348 tris · 30 ↓
Shellback Nesting Hummock (Bellroot Fen Floodward Marches)

Shellback Nesting Hummock (Bellroot Fen Floodward Marches)

Low nesting hummock with two excavated concave bowls, a worn sloping front approach and short bedding stems seated along the recessed margins.

@3dassets16.2k tris · 30 ↓
Mireglass Mineral Vent (Bellroot Fen Floodward Marches)

Mireglass Mineral Vent (Bellroot Fen Floodward Marches)

Hollow mineral vent with thick crystallised crater walls, nested solid outflow lips and a seated mineral-water centre; original amber mireglass formation.

@3dassets7.2k tris · 29 ↓
Seasonal Flood Scar Cliff (Bellroot Fen Floodward Marches)

Seasonal Flood Scar Cliff (Bellroot Fen Floodward Marches)

Eroded peat cliff with three recessed flood strata, a stepped upper profile and anchored exposed roots following the scar face.

@3dassets3.9k tris · 29 ↓
Collapsed cave chamber (Cave and Crystal Caverns)

Collapsed cave chamber (Cave and Crystal Caverns)

Chamber with a missing roof and scattered floor breakdown.

@3dassets1.8k tris · 28 ↓

Similar assets

Carpet Story Mat Tile (Nursery and Primary Classroom)

Carpet Story Mat Tile (Nursery and Primary Classroom)

A 600 mm carpet story mat tile, 20 mm thick: a bound coloured border round a cord field with a rounded motif, laid in a grid to make a story corner of any size.

@3dassets236 tris · 7 ↓
Dojo Mat Tile (Martial Arts Dojo and Fight Stages)

Dojo Mat Tile (Martial Arts Dojo and Fight Stages)

Two-metre tatami mat tile with bound edges.

@3dassets72 tris · 7 ↓
Mat Seam Cover (Indoor Climbing and Bouldering Gym)

Mat Seam Cover (Indoor Climbing and Bouldering Gym)

Flexible seam cover with paired stitching strips, sized to bridge adjoining two-metre cushions.

@3dassets324 tris · 8 ↓
Pedestrian Crossing Tile (Bus Station and City Transit)

Pedestrian Crossing Tile (Bus Station and City Transit)

A 6 x 7 m crossing module: seven painted bars across the carriageway between two yellow give way lines, on the same tarmac slab and the same end ports as the road tiles.

@3dassets144 tris · 9 ↓
Carpet Story Mat Tile, Blue (Nursery and Primary Classroom)

Carpet Story Mat Tile, Blue (Nursery and Primary Classroom)

The carpet story mat tile with a blue border and a green motif, so a laid carpet alternates colour.

@3dassets236 tris · 8 ↓
Harbour water tile, 8 m (Ferry Terminal and Harbour Crossing)

Harbour water tile, 8 m (Ferry Terminal and Harbour Crossing)

Flat harbour basin tile 8 m square and 0.12 m thick, in dark green harbour water, for filling the berth around a ship. Laid at y=-0.12 its surface sits exactly on y=0, level with the quay the terminal stands on.

@3dassets12 tris · 14 ↓
Marshalling lane tile, 4 m (Ferry Terminal and Harbour Crossing)

Marshalling lane tile, 4 m (Ferry Terminal and Harbour Crossing)

Asphalt marshalling tile 4 m square with two white lane lines 3.2 m apart and a yellow stop bar, for laying out the queueing lanes of a vehicle ferry yard. Ports on all four edges so the yard tiles to any size.

@3dassets60 tris · 12 ↓
Terminal floor tile, 4 m (Ferry Terminal and Harbour Crossing)

Terminal floor tile, 4 m (Ferry Terminal and Harbour Crossing)

Polished concourse floor tile 4 m square with a blue inlay band and a charcoal movement joint, for the passenger terminal floor. Ports on all four edges so a concourse tiles to any size.

@3dassets36 tris · 9 ↓
Bog margin (Swamp and Mangrove)

Bog margin (Swamp and Mangrove)

Peat, sphagnum, carnivorous plants and small mushrooms at the margin of a quaking bog.

@3dassets18.7k tris · 12 ↓
Tiled washroom wall module, 1 m (Office Lobby and Building Facilities)

Tiled washroom wall module, 1 m (Office Lobby and Building Facilities)

A 1 m tiled washroom wall module 2.6 m tall and 100 mm thick: a chamfered leaf with a nine-course stretcher-bond tile field, an accent border tile band, skirtings both sides and a head trim.

@3dassets2.8k tris · 12 ↓
Rubber Safety Surface Tile (City Park and Playground)

Rubber Safety Surface Tile (City Park and Playground)

A 2 x 2 m wet pour rubber safety tile, 45 mm thick with a recessed border and four fixing pads. Edge ports on all four sides, so tiles lay out into a play area of any shape.

@3dassets120 tris · 11 ↓
Market Floor Tile (Street Food Market and Food Trucks)

Market Floor Tile (Street Food Market and Food Trucks)

A 4 x 4 m paved market floor tile: a 100 mm concrete slab with a charcoal joint cross and an inset joint round the edge, so a run of tiles reads as paving rather than as one flat sheet. Four edge ports; tiles butt into a yard of any size.

@3dassets84 tris · 12 ↓