
About
Thick peat mat crossed by wet seams and low sphagnum cushions. Measured 4.00 × 0.35 × 4.00 m. Embedded procedural brush-value textures provide the hand-painted surface. Static original CC0 meshes, metres, +Y up; no rig, animation or collision.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Quaking bog tile (Swamp and Mangrove)” asset in my project. Model: https://cdn.3dassets.dev/assets/22640/v1/model.glb Asset page: https://3dassets.dev/assets/swamp-and-mangrove-quaking-bog-tile-99ca7681 Description: Thick peat mat crossed by wet seams and low sphagnum cushions. - Dimensions (X × Y × Z): 4 × 0.35 × 4 metres - Triangles: 6.7k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22640/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Quaking bog tile (Swamp and Mangrove) with my AI development tools?
How do I get started?
Which game engines and tools can I use Quaking bog tile (Swamp and Mangrove) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Quaking bog tile (Swamp and Mangrove) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Quaking bog tile (Swamp and Mangrove)
Thick peat mat crossed by wet seams and low sphagnum cushions.