
About
Tatami mat tile 2.0 m square and 0.06 m thick with dark bound edges; tiles edge to edge on a 2.0 m grid. Dimensions 2.00 x 0.06 x 2.00 m (X x Y x Z). Mat tile: origin centred, tiles on a 2.0 m grid; metre units, +Y up, +Z forward. Dojo low-poly palette of tatami, timber, canvas and painted steel, no textures. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Dojo Mat Tile (Martial Arts Dojo and Fight Stages)” asset in my project. Model: https://cdn.3dassets.dev/assets/18031/v1/model.glb Asset page: https://3dassets.dev/assets/martial-arts-dojo-and-fight-stages-dojo-mat-tile-c007736e Description: Two-metre tatami mat tile with bound edges. - Dimensions (X × Y × Z): 2.001 × 0.062 × 2.001 metres - Triangles: 72 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18031/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Dojo Mat Tile (Martial Arts Dojo and Fight Stages)
Two-metre tatami mat tile with bound edges.