
About
Low waterlogged trunk with broken branches, resting on its own lower surface. Measured 2.64 × 1.06 × 1.40 m. Embedded procedural brush-value textures provide the hand-painted surface. Static original CC0 meshes, metres, +Y up; no rig, animation or collision.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Floating log study (Swamp and Mangrove)” asset in my project. Model: https://cdn.3dassets.dev/assets/22649/v1/model.glb Asset page: https://3dassets.dev/assets/swamp-and-mangrove-floating-log-f3727f6c Description: Low waterlogged trunk with broken branches, resting on its own lower surface. - Dimensions (X × Y × Z): 2.635 × 1.059 × 1.398 metres - Triangles: 248 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22649/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Floating log study (Swamp and Mangrove) with my AI development tools?
How do I get started?
Which game engines and tools can I use Floating log study (Swamp and Mangrove) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Floating log study (Swamp and Mangrove) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Floating log study (Swamp and Mangrove)
Low waterlogged trunk with broken branches, resting on its own lower surface.