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About
A 4 m module of copper pipework carried at 0.70 m on two iron stanchions with saddle clips: a bolted flange at each end, and a branch riser with a small hand wheel at the module centre. Pipe ports are on the flange faces, so runs chain on the 4 m grid. Bounding size 0.46 x 1.22 x 3.93 m (X x Y x Z). Metre units, +Y up, +Z forward, resting at y=0. Named pivot nodes: valve-branch. Rigid node-transform clips: spin. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Pipe run module 4 m (Steampunk Airship Dock and Workshop)” asset in my project. Model: https://cdn.3dassets.dev/assets/36068/v1/model.glb Asset page: https://3dassets.dev/assets/steampunk-airship-dock-and-workshop-pipe-run-straight-412eab5c Description: A 4 m lagged copper pipe run on iron stanchions, with bolted flanges and a branch valve. - Dimensions (X × Y × Z): 0.46 × 1.224 × 3.931 metres - Triangles: 884 - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36068/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Pipe run module 4 m (Steampunk Airship Dock and Workshop)
A 4 m lagged copper pipe run on iron stanchions, with bolted flanges and a branch valve.