{"data":{"id":"36068","slug":"steampunk-airship-dock-and-workshop-pipe-run-straight-412eab5c","title":"Pipe run module 4 m (Steampunk Airship Dock and Workshop)","summary":"A 4 m lagged copper pipe run on iron stanchions, with bolted flanges and a branch valve.","description":"A 4 m module of copper pipework carried at 0.70 m on two iron stanchions with saddle clips: a bolted flange at each end, and a branch riser with a small hand wheel at the module centre. Pipe ports are on the flange faces, so runs chain on the 4 m grid. Bounding size 0.46 x 1.22 x 3.93 m (X x Y x Z). Metre units, +Y up, +Z forward, resting at y=0. Named pivot nodes: valve-branch. Rigid node-transform clips: spin. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/steampunk-airship-dock-and-workshop-pipe-run-straight-412eab5c","cdnUrl":"https://cdn.3dassets.dev/assets/36068/v1/model.glb","downloadUrl":"https://3dassets.dev/download/steampunk-airship-dock-and-workshop-pipe-run-straight-412eab5c","thumbnailUrl":"https://cdn.3dassets.dev/assets/36068/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36068/v1/poster.webp","blurhash":"U36@vKsFNEWT?D0MNFxu00E4-paM0z~U?GNF","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":35748,"triangles":884,"vertices":1930,"meshes":7,"materials":3,"textures":0,"animations":["spin"],"boundingBox":{"min":[-0.2299836666873534,0,-2.010003853457984],"max":[0.2299836666873534,1.223789777432143,1.9212070630417244]},"sizeMeters":[0.46,1.224,3.931],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T19:54:24.689Z","updatedAt":"2026-09-11T19:54:24.784Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36068/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function PipeRunModule4MSteampunkAirshipDockAndWorkshop(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36068/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36068/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36068/v1/model.glb\" alt=\"Pipe run module 4 m (Steampunk Airship Dock and Workshop)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36068/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36068/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}