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About
A cast pillar drill 2.3 m tall: a bolted base, a round column, a swing table with a clamp collar, a geared head with a cone pulley, a spindle and chuck that spin about the column axis and a three arm brass feed lever that rocks. Bounding size 0.86 x 2.30 x 0.94 m (X x Y x Z). Metre units, +Y up, +Z forward, resting at y=0. Named pivot nodes: spindle, lever-feed. Rigid node-transform clips: spin and trigger. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Pillar drill press (Steampunk Airship Dock and Workshop)” asset in my project. Model: https://cdn.3dassets.dev/assets/36079/v1/model.glb Asset page: https://3dassets.dev/assets/steampunk-airship-dock-and-workshop-drill-press-0fd05b58 Description: A 2.3 m pillar drill with a spinning spindle, a three arm feed lever and a swing table. - Dimensions (X × Y × Z): 0.86 × 2.3 × 0.94 metres - Triangles: 652 - Animations: spin, trigger - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36079/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Pillar drill press (Steampunk Airship Dock and Workshop)
A 2.3 m pillar drill with a spinning spindle, a three arm feed lever and a swing table.