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About
The dock control console: a riveted iron carcass with a slate desk and back panel, a brass edge rail, five levers on brass quadrants that rock on their own pivots, three gauges on the back panel and a brass speaking tube with a flared mouth. Bounding size 1.86 x 1.69 x 0.78 m (X x Y x Z). Metre units, +Y up, +Z forward, resting at y=0. Named pivot nodes: lever-0, lever-1, lever-2, lever-3, lever-4. Rigid node-transform clips: trigger. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Brass control console (Steampunk Airship Dock and Workshop)” asset in my project. Model: https://cdn.3dassets.dev/assets/36072/v1/model.glb Asset page: https://3dassets.dev/assets/steampunk-airship-dock-and-workshop-control-console-0776044e Description: A 1.86 m brass and slate console with five rocking levers, three gauges and a speaking tube. - Dimensions (X × Y × Z): 1.86 × 1.691 × 0.78 metres - Triangles: 1.8k - Animations: trigger - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36072/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Brass control console (Steampunk Airship Dock and Workshop)
A 1.86 m brass and slate console with five rocking levers, three gauges and a speaking tube.