{"data":{"id":"36072","slug":"steampunk-airship-dock-and-workshop-control-console-0776044e","title":"Brass control console (Steampunk Airship Dock and Workshop)","summary":"A 1.86 m brass and slate console with five rocking levers, three gauges and a speaking tube.","description":"The dock control console: a riveted iron carcass with a slate desk and back panel, a brass edge rail, five levers on brass quadrants that rock on their own pivots, three gauges on the back panel and a brass speaking tube with a flared mouth. Bounding size 1.86 x 1.69 x 0.78 m (X x Y x Z). Metre units, +Y up, +Z forward, resting at y=0. Named pivot nodes: lever-0, lever-1, lever-2, lever-3, lever-4. Rigid node-transform clips: trigger. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/steampunk-airship-dock-and-workshop-control-console-0776044e","cdnUrl":"https://cdn.3dassets.dev/assets/36072/v1/model.glb","downloadUrl":"https://3dassets.dev/download/steampunk-airship-dock-and-workshop-control-console-0776044e","thumbnailUrl":"https://cdn.3dassets.dev/assets/36072/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36072/v1/poster.webp","blurhash":"UDAw9qRj00t7~pafD*WU9axaaeM|4.t8t6M{","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":60484,"triangles":1812,"vertices":4216,"meshes":9,"materials":5,"textures":0,"animations":["trigger"],"boundingBox":{"min":[-0.9300000071525574,0.000007501602987791678,-0.3900000029994596],"max":[0.9300000071525574,1.6905508396322975,0.39001417968599644]},"sizeMeters":[1.86,1.691,0.78],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T19:54:26.718Z","updatedAt":"2026-09-11T19:54:26.841Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36072/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function BrassControlConsoleSteampunkAirshipDockAndWorkshop(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36072/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36072/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36072/v1/model.glb\" alt=\"Brass control console (Steampunk Airship Dock and Workshop)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36072/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36072/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}