
Loading model
About
The engine car in a crimson nacelle finish. Nacelle, radiator, stack, airscrew and outriggers are identical to the teal version. Bounding size 1.56 x 1.88 x 2.34 m (X x Y x Z). Metre units, +Y up, +Z forward, resting at y=0. Named pivot nodes: prop-airscrew. Rigid node-transform clips: spin. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Airship engine car in crimson (Steampunk Airship Dock and Workshop)” asset in my project. Model: https://cdn.3dassets.dev/assets/36044/v1/model.glb Asset page: https://3dassets.dev/assets/steampunk-airship-dock-and-workshop-airship-engine-pod-42a81a7f Description: The same engine car in crimson, to match a crimson gondola. - Dimensions (X × Y × Z): 1.56 × 1.88 × 2.345 metres - Triangles: 1.6k - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36044/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Airship engine car in crimson (Steampunk Airship Dock and Workshop)
The same engine car in crimson, to match a crimson gondola.