
About
The grip pad that goes between the bindings so a rear foot has something to stand on when it is out of the binding: a moulded backing sheet with rounded corners carrying a grid of raised spikes and a low ramp along one edge.
Bounding size 0.13 x 0.02 x 0.11 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0.
All geometry is a single static assembly; no named pivot nodes.
Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Stomp pad (Snowboard Gear and Freestyle Riders)” asset in my project. Model: https://cdn.3dassets.dev/assets/27154/v1/model.glb Asset page: https://3dassets.dev/assets/snowboard-gear-and-freestyle-riders-stomp-pad-5a4c1a91 Description: Moulded stomp pad with a raised spiked grid, backing sheet and rounded corners. - Dimensions (X × Y × Z): 0.13 × 0.02 × 0.11 metres - Triangles: 672 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27154/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Stomp pad (Snowboard Gear and Freestyle Riders)
Moulded stomp pad with a raised spiked grid, backing sheet and rounded corners.