3DAssets.dev

Loading model

About

Slope on a 48 by 64 m tile grid: a jump line with small kicker, large kicker and tabletop on corduroy tiles, a rail park with straight rail, box and kinked rail, a three-segment halfpipe, finish arch with timing hut, slalom gates, a chairlift line with hanging chairs, markers, fences and a snow gun. Static layout on a flat datum; no collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Snow Park Slope (Ski Resort and Snow Park)” asset in my project.

Model: https://cdn.3dassets.dev/assets/26037/v1/model.glb
Asset page: https://3dassets.dev/assets/ski-resort-and-snow-park-snow-park-slope-24faaf51
Description: Slope on a 48 by 64 m tile grid: a jump line with small kicker, large kicker and tabletop on corduroy tiles, a rail park with straight rail, box and kinked rail, a three-segment halfpipe, finish arch with timing hut, slalom gates, a chairlift line with hanging chairs...

- Dimensions (X × Y × Z): 52 × 9.62 × 64.954 metres
- Triangles: 7.6k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/26037/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Snow Park Slope (Ski Resort and Snow Park)

Slope on a 48 by 64 m tile grid: a jump line with small kicker, large kicker and tabletop on corduroy tiles, a rail park with straight rail, box and kinked rail, a three-segment halfpipe, finish arch with timing hut, slalom gates, a chairlift line with hanging chairs...

Download asset · 362.8 KB

More in Environments & Scenes

Departures Concourse (Airport Terminal and Ground Operations)

Departures Concourse (Airport Terminal and Ground Operations)

A 32 by 28 metre departures concourse floored on the 4 m tile grid: a row of staffed check-in desks with self-service kiosks and bag drop units behind a managed queue, three security lanes with tray return trolleys, a gate lounge of beam seating around a gate desk, retail and...

@3dassets12.6k tris · 159 ↓
Working Fishing Harbor (Fishing Harbour and Boats)

Working Fishing Harbor (Fishing Harbour and Boats)

A complete miniature harbor with tackle shop, open boathouse, joined quay and piers, moored cabin launch, market, and fishing activity.

@3dassets46.3k tris · 156 ↓
Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

A working surface base: two tunnel junctions link a crew habitat, an inflatable dome, an observation turret, a greenhouse, a medical module, a regolith shielded habitat, an airlock and a vehicle workshop, every mate made through the hab-port interface 2.4 m above the...

@3dassets71.3k tris · 141 ↓
Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

A two track metro station: an island platform with canopies, seating, displays, a shelter, a gate line and an end ramp, slab track each side and a two car metro unit standing at each face, one with its doors open. A glazed lift shaft and a stair flight on the deck give access...

@3dassets22.5k tris · 140 ↓
Assembled soccer club ground (Football Soccer Stadium and Club Grounds)

Assembled soccer club ground (Football Soccer Stadium and Club Grounds)

105 by 68 m field with correctly opposed goals, four corner flags, touchline dugouts and six seated stand bays.

@3dassets6.1k tris · 137 ↓
Gaming Floor (Casino Floor and Back Rooms)

Gaming Floor (Casino Floor and Back Rooms)

Gaming floor demonstration: a pit of blackjack, roulette, craps and poker tables with dealer chairs and stools on patterned carpet, a slot bank and machine row beyond, a bar with back bar and lounge seating, rope stanchions marking the pit, and the cashier cage on the back...

@3dassets20.9k tris · 136 ↓
Checkpoint to Safehouse (Zombie Quarantine Streets)

Checkpoint to Safehouse (Zombie Quarantine Streets)

A clear3m+ inspection route through a gate and canopy towards a braced safehouse, with separated triage and supplies.

@3dassets1.4k tris · 131 ↓
Surf Beach Cove (Beach Surf and Paddle Kit)

Surf Beach Cove (Beach Surf and Paddle Kit)

A busy surf beach cove: lifeguard tower and patrol flags, a hire hut with stocked board racks, shower and changing tents, sunbathers under umbrellas with towels, chairs and coolers, a volleyball court and sand castle, and paddleboards, a kayak and a jet ski inside the buoyed...

@3dassets208k tris · 124 ↓
Resort Base Area (Ski Resort and Snow Park)

Resort Base Area (Ski Resort and Snow Park)

Base area on a 40 by 48 m tile grid: lift drive terminal with queue maze and pass gates, a 12 m cable span with two hanging chairs, lodge hall with wing, rental shop with racks, ticket office, bus stop with shuttle, groomer and slope-side furniture. Static layout; no...

@3dassets10.3k tris · 119 ↓
Airship dock with the ship moored and the erecting shed at work (Steampunk Airship Dock and Workshop)

Airship dock with the ship moored and the erecting shed at work (Steampunk Airship Dock and Workshop)

A working airship dock on one continuous riveted deck: a small rigid airship moored nose first to the lattice mast with its keel, gondola and two engine cars slung under the envelope, a boarding stair up to the gondola door, the boiler house and gas plant piped out along the...

@3dassets56.9k tris · 114 ↓
Working Airfield At Dusk (Aircraft Fleet and Airfield)

Working Airfield At Dusk (Aircraft Fleet and Airfield)

A whole general aviation airfield laid out tight as one place: a 70 metre lit runway with a threshold at each end, a parallel taxiway turning north into a twenty four bay apron, a hangar built from its arch modules and closed at both ends with a light single half out of the...

@3dassets327k tris · 102 ↓
School Gate and Street (Japanese School and City Street)

School Gate and Street (Japanese School and City Street)

A school and the street outside its gate: a four bay classroom block cut away at the front so its desks, blackboard, lockers and ceiling fan are in view, a covered walkway, bicycle shelter, cherry trees and a running track across the yard, the perimeter fence with its gate,...

@3dassets56.1k tris · 89 ↓

Similar assets

Kicker Small (Ski Resort and Snow Park)

Kicker Small (Ski Resort and Snow Park)

Small snow kicker: 4.5 m concave take-off rising to a 1.2 m lip with a sloped back, 3.5 m wide, with orange lip markers.

@3dassets68 tris · 16 ↓
Kicker Large (Ski Resort and Snow Park)

Kicker Large (Ski Resort and Snow Park)

Large snow kicker: 7 m concave take-off rising to a 2 m lip, 4.5 m wide, with orange lip markers.

@3dassets68 tris · 17 ↓
Tabletop Jump (Ski Resort and Snow Park)

Tabletop Jump (Ski Resort and Snow Park)

Fourteen metre tabletop jump: 4 m take-off ramp, 5 m flat table 1.5 m high and 4 m landing slope, 4.5 m wide, with marker poles at both table edges.

@3dassets96 tris · 16 ↓
Parking bay marking tile (Car Park and Road Vehicle Fleet)

Parking bay marking tile (Car Park and Road Vehicle Fleet)

A standard 2.5 by 5 m parking bay marking tile: a thin screed panel with painted white bay lines down both sides and across the head. Car park floor marking tile, 2.5 by 5 m.

@3dassets48 tris · 14 ↓
Accessible parking bay tile (Car Park and Road Vehicle Fleet)

Accessible parking bay tile (Car Park and Road Vehicle Fleet)

An accessible parking bay tile with a blue painted field, a wide hatched access margin and white bay lines. Car park floor marking tile, 2.5 by 5 m.

@3dassets120 tris · 10 ↓
Park Floor Tile, Blue (Trampoline Park and Soft Play)

Park Floor Tile, Blue (Trampoline Park and Soft Play)

The park floor tile with a blue line instead of lime, for marking out the court zone, a walking route or the soft play floor so a large hall does not read as one tile repeated.

@3dassets124 tris · 9 ↓
Car parking bay tile (Motorway Services and Truck Park)

Car parking bay tile (Motorway Services and Truck Park)

A 2.5 by 5 m marked car parking bay on the same slab as every other ground module in the pack: the white line on the left edge and the head line across the back, so a row of them reads correctly and no two tiles paint one line twice.

@3dassets304 tris · 9 ↓
Corduroy Tile (Ski Resort and Snow Park)

Corduroy Tile (Ski Resort and Snow Park)

Freshly groomed 8 m piste tile with 26 corduroy ridges running along Z, ports on all four edges.

@3dassets324 tris · 19 ↓
Piste Tile (Ski Resort and Snow Park)

Piste Tile (Ski Resort and Snow Park)

Flat 8 m groomed piste tile, 0.2 m thick, with ground-level slope ports on all four edges; the base module for slopes, halfpipes and parks.

@3dassets12 tris · 16 ↓
Park Floor Tile (Trampoline Park and Soft Play)

Park Floor Tile (Trampoline Park and Soft Play)

A 2 m square park floor tile 50 mm deep: a grey rubber crumb tile with a lime line inset round its edge and a lime centre bar, ported on all four sides so a whole hall floor is laid from repeats of one model.

@3dassets124 tris · 10 ↓
Car Park Bay Tile (Pixel Modern City Street)

Car Park Bay Tile (Pixel Modern City Street)

Parking tile marked out as two 2 m bays with a rear stop line, for kerbside parking and small city car parks.

@3dassets84 tris · 9 ↓
Grid Box Marking Tile (Go Kart Track and Pit Lane)

Grid Box Marking Tile (Go Kart Track and Pit Lane)

Start grid tile: the same 8 m tarmac module with a white start line across it and six staggered grid boxes painted in two rows, the spacing a kart grid uses. Four ground ports, so it drops into a straight in place of a plain tile.

@3dassets336 tris · 8 ↓