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About
A four bladed fixed pitch propeller 3.2 m in diameter on its drawn tailshaft, cradled on timber bearers for survey: pitched blades on a bossed hub, a keyed taper, a rope guard ring and a cone nut. Overall 3.44 by 3.57 by 5.23 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the cradle's footprint with the shaft along Z; it rests on y=0 so it stands on a dock bottom or an apron. The cradle and the timber bearers are modelled solid; only the propeller and its shaft turn, and they turn in the cradle rather than driving anything. Rigid node-transform clips: spin. No skinning. No collision or navigation data. Original CC0 geometry: no shipyard, shipping line, shipbuilder, class society or equipment maker is named or depicted, no real vessel is reproduced, and every sign, plate and board face is left blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Propeller and tailshaft in a cradle (Shipyard and Dry Dock)” asset in my project. Model: https://cdn.3dassets.dev/assets/37926/v1/model.glb Asset page: https://3dassets.dev/assets/shipyard-and-dry-dock-shipyard-and-dry-dock-propeller--0590f916 Description: A four bladed fixed pitch propeller 3.2 m in diameter on its drawn tailshaft, cradled on timber bearers for survey: pitched blades on a bossed hub, a keyed taper, a rope guard ring and a cone nut. - Dimensions (X × Y × Z): 3.44 × 3.57 × 5.23 metres - Triangles: 344 - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37926/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Propeller and tailshaft in a cradle (Shipyard and Dry Dock)
A four bladed fixed pitch propeller 3.2 m in diameter on its drawn tailshaft, cradled on timber bearers for survey: pitched blades on a bossed hub, a keyed taper, a rope guard ring and a cone nut.