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About
A 3 m hydraulic press brake: a welded C frame with two ram cylinders, a punch on the descending beam, a vee die in the bed, a back gauge behind and a foot control on a lead. The ram strokes down and back up. Overall 4.25 by 4.20 by 2.05 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the machine's footprint with the bed along X; it rests on y=0. The hydraulic hoses, the foot control lead and the back gauge screws are modelled solid; only the ram beam moves. Rigid node-transform clips: open and close. No skinning. No collision or navigation data. Original CC0 geometry: no shipyard, shipping line, shipbuilder, class society or equipment maker is named or depicted, no real vessel is reproduced, and every sign, plate and board face is left blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Hydraulic press brake (Shipyard and Dry Dock)” asset in my project. Model: https://cdn.3dassets.dev/assets/37944/v1/model.glb Asset page: https://3dassets.dev/assets/shipyard-and-dry-dock-shipyard-and-dry-dock-press-brak-bdbaf0a2 Description: A 3 m hydraulic press brake: a welded C frame with two ram cylinders, a punch on the descending beam, a vee die in the bed, a back gauge behind and a foot control on a lead. The ram strokes down and back up. - Dimensions (X × Y × Z): 4.25 × 4.2 × 2.05 metres - Triangles: 288 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37944/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Hydraulic press brake (Shipyard and Dry Dock)
A 3 m hydraulic press brake: a welded C frame with two ram cylinders, a punch on the descending beam, a vee die in the bed, a back gauge behind and a foot control on a lead. The ram strokes down and back up.