{"data":{"id":"37944","slug":"shipyard-and-dry-dock-shipyard-and-dry-dock-press-brak-bdbaf0a2","title":"Hydraulic press brake (Shipyard and Dry Dock)","summary":"A 3 m hydraulic press brake: a welded C frame with two ram cylinders, a punch on the descending beam, a vee die in the bed, a back gauge behind and a foot control on a lead. The ram strokes down and back up.","description":"A 3 m hydraulic press brake: a welded C frame with two ram cylinders, a punch on the descending beam, a vee die in the bed, a back gauge behind and a foot control on a lead. The ram strokes down and back up. Overall 4.25 by 4.20 by 2.05 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the machine's footprint with the bed along X; it rests on y=0. The hydraulic hoses, the foot control lead and the back gauge screws are modelled solid; only the ram beam moves. Rigid node-transform clips: open and close. No skinning. No collision or navigation data. Original CC0 geometry: no shipyard, shipping line, shipbuilder, class society or equipment maker is named or depicted, no real vessel is reproduced, and every sign, plate and board face is left blank.","status":"published","url":"https://3dassets.dev/assets/shipyard-and-dry-dock-shipyard-and-dry-dock-press-brak-bdbaf0a2","cdnUrl":"https://cdn.3dassets.dev/assets/37944/v1/model.glb","downloadUrl":"https://3dassets.dev/download/shipyard-and-dry-dock-shipyard-and-dry-dock-press-brak-bdbaf0a2","thumbnailUrl":"https://cdn.3dassets.dev/assets/37944/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37944/v1/poster.webp","blurhash":"UH85yXx]8wRjyZtSR4VXR3WBo$jEs*oeS5R+","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":16188,"triangles":288,"vertices":660,"meshes":7,"materials":3,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-1.7999999523162842,-0.00008846633176062824,-0.8000114563619825],"max":[2.450000047683716,4.199899962474499,1.2499297661382505]},"sizeMeters":[4.25,4.2,2.05],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T06:05:57.251Z","updatedAt":"2026-09-12T06:05:57.355Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37944/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function HydraulicPressBrakeShipyardAndDryDock(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37944/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37944/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37944/v1/model.glb\" alt=\"Hydraulic press brake (Shipyard and Dry Dock)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37944/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37944/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}