
Loading model
About
A red fire point stand with two extinguishers on a shaped rack, a call point, a blank instruction board above them and a sand bucket on a hook, for the dock side of a working shipyard. Overall 1.11 by 1.86 by 0.50 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the stand's footprint, the extinguishers facing +Z. Static stand: the extinguishers do not lift out and the call point does not press. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no shipyard, shipping line, shipbuilder, class society or equipment maker is named or depicted, no real vessel is reproduced, and every sign, plate and board face is left blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Yard fire point (Shipyard and Dry Dock)” asset in my project. Model: https://cdn.3dassets.dev/assets/37965/v1/model.glb Asset page: https://3dassets.dev/assets/shipyard-and-dry-dock-shipyard-and-dry-dock-fire-point-5e4e2306 Description: A red fire point stand with two extinguishers on a shaped rack, a call point, a blank instruction board above them and a sand bucket on a hook, for the dock side of a working shipyard. - Dimensions (X × Y × Z): 1.11 × 1.86 × 0.5 metres - Triangles: 292 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37965/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Yard fire point (Shipyard and Dry Dock) with my AI development tools?
How do I get started?
Which game engines and tools can I use Yard fire point (Shipyard and Dry Dock) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Yard fire point (Shipyard and Dry Dock) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Yard fire point (Shipyard and Dry Dock)
A red fire point stand with two extinguishers on a shaped rack, a call point, a blank instruction board above them and a sand bucket on a hook, for the dock side of a working shipyard.