
Loading model
About
Generic 3.5 tonne box van, 5.9 m long: a cream cab with a bonnet, a sloped windscreen, side glass and mirrors, a cream box body on a charcoal underframe with an orange waist stripe and arch flares, a rear bumper bar with lamps, twin barn doors that open and wheels that roll. Free 3D model for self storage, warehouse and loading bay game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 2.46 by 2.82 by 5.72 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open, close and wheel-roll. No skinning. The suspension, the steering linkage, the wipers and the load straps inside the body are modelled solid or left off: none is reachable with a single rigid node transform. No manufacturer name, badge, grille signature or plate text identifies a real vehicle. No storage company, van manufacturer or brand names, badges or artwork anywhere: every plate and label is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Box van with rear doors (Self Storage Facility and Loading Bay)” asset in my project. Model: https://cdn.3dassets.dev/assets/34714/v1/model.glb Asset page: https://3dassets.dev/assets/self-storage-facility-and-loading-bay-self-storage-fac-d87b6589 Description: Generic 3.5 tonne box van, 5.9 m long: a cream cab with a bonnet, a sloped windscreen, side glass and mirrors, a cream box body on a charcoal underframe with an orange waist stripe and arch flares, a rear bumper bar with lamps, twin barn doors that open and wheels that roll. - Dimensions (X × Y × Z): 2.46 × 2.82 × 5.72 metres - Triangles: 1.5k - Animations: open, close, wheel-roll - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34714/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Box van with rear doors (Self Storage Facility and Loading Bay)
Generic 3.5 tonne box van, 5.9 m long: a cream cab with a bonnet, a sloped windscreen, side glass and mirrors, a cream box body on a charcoal underframe with an orange waist stripe and arch flares, a rear bumper bar with lamps, twin barn doors that open and wheels that roll.