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About
Six yard yellow site skip 2.9 m long with sloped ends, charcoal top rails, lifting lugs and chain eyes, a charcoal lid banded in orange that lifts on the back edge, and cartons and broken timber inside. Free 3D model for self storage, warehouse and loading bay game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 2.98 by 1.65 by 2.36 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open and close. No skinning. The lifting chains and their hooks are not modelled: a chain is not reachable with one rigid node transform. The lid lifts; the body, lugs and eyes are one rigid piece. No storage company, van manufacturer or brand names, badges or artwork anywhere: every plate and label is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Waste skip (Self Storage Facility and Loading Bay)” asset in my project. Model: https://cdn.3dassets.dev/assets/34729/v1/model.glb Asset page: https://3dassets.dev/assets/self-storage-facility-and-loading-bay-self-storage-fac-d82e2321 Description: Six yard yellow site skip 2.9 m long with sloped ends, charcoal top rails, lifting lugs and chain eyes, a charcoal lid banded in orange that lifts on the back edge, and cartons and broken timber inside. - Dimensions (X × Y × Z): 2.98 × 1.647 × 2.358 metres - Triangles: 252 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34729/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Waste skip (Self Storage Facility and Loading Bay)
Six yard yellow site skip 2.9 m long with sloped ends, charcoal top rails, lifting lugs and chain eyes, a charcoal lid banded in orange that lifts on the back edge, and cartons and broken timber inside.