
Loading model
About
Wall mounted key cabinet 0.62 m by 0.72 m: a grey steel carcass with a charcoal hook board and rows of numbered yellow fobs inside, and two doors with a lock escutcheon that open together. Free 3D model for self storage, warehouse and loading bay game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.62 by 0.72 by 0.20 m (X by Y by Z). Metre units, +Y up, the working face toward +Z. The origin is the centre of the carcass back face, which is the wall face it hangs on. Rigid node-transform clips: open and close. No skinning. The hooks and fobs are modelled solid inside; only the two doors move. No storage company, van manufacturer or brand names, badges or artwork anywhere: every plate and label is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Key cabinet (Self Storage Facility and Loading Bay)” asset in my project. Model: https://cdn.3dassets.dev/assets/34721/v1/model.glb Asset page: https://3dassets.dev/assets/self-storage-facility-and-loading-bay-self-storage-fac-d7aee04e Description: Wall mounted key cabinet 0.62 m by 0.72 m: a grey steel carcass with a charcoal hook board and rows of numbered yellow fobs inside, and two doors with a lock escutcheon that open together. - Dimensions (X × Y × Z): 0.62 × 0.72 × 0.195 metres - Triangles: 796 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34721/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Key cabinet (Self Storage Facility and Loading Bay)
Wall mounted key cabinet 0.62 m by 0.72 m: a grey steel carcass with a charcoal hook board and rows of numbered yellow fobs inside, and two doors with a lock escutcheon that open together.