
About
Lockable wall key cabinet with a named front door, numbered-tag strip and external key hooks; grounded for placement. Dimensions 0.60 × 0.80 × 0.24 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Institutional painted concrete, galvanised and painted steel, practical polymer and fabric finishes. Static geometry; no rig, animation, collision or navigation data. Named nodes, where present, retain local hinge/wheel pivots; rigid node-transform clips open, close drive them, with no skinning.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “key cabinet (Prison Complex Builder)” asset in my project. Model: https://cdn.3dassets.dev/assets/25649/v1/model.glb Asset page: https://3dassets.dev/assets/prison-complex-builder-key-cabinet-7ffae9f8 Description: Lockable wall key cabinet with a named front door, numbered-tag strip and external key hooks; grounded for placement. - Dimensions (X × Y × Z): 0.6 × 0.8 × 0.243 metres - Triangles: 6.4k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25649/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use key cabinet (Prison Complex Builder) with my AI development tools?
How do I get started?
Which game engines and tools can I use key cabinet (Prison Complex Builder) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use key cabinet (Prison Complex Builder) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
key cabinet (Prison Complex Builder)
Lockable wall key cabinet with a named front door, numbered-tag strip and external key hooks; grounded for placement.