
Loading model
About
Two wheel 240 litre bin: a charcoal moulded body with ribbed sides and a cream number panel, an orange lid hinged on the back edge, a charcoal handle bar and two wheels on a steel axle. Free 3D model for self storage, warehouse and loading bay game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.62 by 1.16 by 0.80 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open, close and wheel-roll. No skinning. The comb lifting bar and the axle are modelled solid; the lid lifts and the wheels turn. No storage company, van manufacturer or brand names, badges or artwork anywhere: every plate and label is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Wheeled site bin (Self Storage Facility and Loading Bay)” asset in my project. Model: https://cdn.3dassets.dev/assets/34730/v1/model.glb Asset page: https://3dassets.dev/assets/self-storage-facility-and-loading-bay-self-storage-fac-719ff920 Description: Two wheel 240 litre bin: a charcoal moulded body with ribbed sides and a cream number panel, an orange lid hinged on the back edge, a charcoal handle bar and two wheels on a steel axle. - Dimensions (X × Y × Z): 0.62 × 1.16 × 0.8 metres - Triangles: 368 - Animations: open, close, wheel-roll - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34730/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Wheeled site bin (Self Storage Facility and Loading Bay)
Two wheel 240 litre bin: a charcoal moulded body with ribbed sides and a cream number panel, an orange lid hinged on the back edge, a charcoal handle bar and two wheels on a steel axle.