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About
A sun bleached skull, two long bones and a curve of ribs lying in the dust over a 2 m patch, the leftovers of an old kill. Landscape dressing: no creature is modelled or implied beyond the bones themselves. Static geometry. Overall 2.185 x 0.374 x 1.813 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Safari Camp and Bush Lodge / safari-lp-v1: flat shaded canvas, timber, thatch, red dust, scrub, galvanised steel, charcoal and lamp glow, with embedded procedural timber and ground maps and no custom shaders. No people and no animals: the library has no skinned meshes, and the catalogue's savanna wildlife pack supplies the creatures. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Bleached Bone Set (Safari Camp and Bush Lodge)” asset in my project. Model: https://cdn.3dassets.dev/assets/37718/v1/model.glb Asset page: https://3dassets.dev/assets/safari-camp-and-bush-lodge-bleached-bone-set-4e773c97 Description: A sun bleached skull, two long bones and a curve of ribs lying in the dust over a 2 m patch, the leftovers of an old kill. Landscape dressing: no creature is modelled or implied beyond the bones themselves. Static geometry. - Dimensions (X × Y × Z): 2.185 × 0.374 × 1.813 metres - Triangles: 292 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37718/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Bleached Bone Set (Safari Camp and Bush Lodge)
A sun bleached skull, two long bones and a curve of ribs lying in the dust over a 2 m patch, the leftovers of an old kill. Landscape dressing: no creature is modelled or implied beyond the bones themselves. Static geometry.