
About
cork bark log for small-animal display layouts. Actual model size 1.706 × 0.400 × 0.400 m; true scale, so insects can be scaled up deliberately for games. Metres, +Y up, +Z forward, resting at y=0, pivot at the footprint centre. Static posed study; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “cork bark log (Reptiles, Amphibians and Insects)” asset in my project. Model: https://cdn.3dassets.dev/assets/22465/v1/model.glb Asset page: https://3dassets.dev/assets/reptiles-amphibians-and-minibeasts-cork-bark-log-b7a34161 Description: cork bark log for small-animal display layouts. - Dimensions (X × Y × Z): 1.706 × 0.4 × 0.4 metres - Triangles: 2.1k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22465/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
cork bark log (Reptiles, Amphibians and Insects)
cork bark log for small-animal display layouts.