
Loading model
About
Epiphytic orchid wired to a bark slab 0.75 m tall: strap leaves, exposed roots over the bark and two arching sprays of five white flowers, the way a glasshouse displays an orchid. Overall 0.64 by 0.83 by 0.38 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. Foliage is static geometry: leaves bend and a canopy moves in air, which needs a joint per element or a vertex shader, and neither is reachable with one rigid node transform. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no botanic garden, palm house, horticultural society, nursery or seed house is named or depicted, no real building is reproduced, and every label, board and plate face is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Orchid on a bark mount (Botanical Glasshouse and Palm House)” asset in my project. Model: https://cdn.3dassets.dev/assets/38583/v1/model.glb Asset page: https://3dassets.dev/assets/botanical-glasshouse-and-palm-house-botanical-glasshou-4b1f1c84 Description: Epiphytic orchid wired to a bark slab 0.75 m tall: strap leaves, exposed roots over the bark and two arching sprays of five white flowers, the way a glasshouse displays an orchid. - Dimensions (X × Y × Z): 0.644 × 0.825 × 0.383 metres - Triangles: 976 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38583/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Orchid on a bark mount (Botanical Glasshouse and Palm House)
Epiphytic orchid wired to a bark slab 0.75 m tall: strap leaves, exposed roots over the bark and two arching sprays of five white flowers, the way a glasshouse displays an orchid.