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About
The weighing room: an 8 m by 5 m rendered building 3.9 m to the eaves with a glazed window either side of the door, a blank board over it and three steps up to the threshold. Dimensions 8.70 by 4.18 by 6.35 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: door at (-0.52, 0.20, 2.36) m. The shell is closed on all four sides with a flat roof, so it reads from any angle; there is no modelled interior. The door leaf swings on the left jamb. The board over the door is blank. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Weighing Room Front (Racecourse and Parade Ring)” asset in my project. Model: https://cdn.3dassets.dev/assets/38617/v1/model.glb Asset page: https://3dassets.dev/assets/racecourse-and-parade-ring-weighing-room-front-8f0f5c7f Description: The weighing room: an 8 m by 5 m rendered building 3.9 m to the eaves with a glazed window either side of the door, a blank board over it and three steps up to the threshold. - Dimensions (X × Y × Z): 8.7 × 4.18 × 6.35 metres - Triangles: 288 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38617/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Weighing Room Front (Racecourse and Parade Ring)
The weighing room: an 8 m by 5 m rendered building 3.9 m to the eaves with a glazed window either side of the door, a blank board over it and three steps up to the threshold.