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About
A bookmakers' pitch board 2.8 m high on a steel tripod: a 1.7 m blank display face with a ledge under it and an abstract mark on the header, ready for a developer's own artwork. Dimensions 1.74 by 3.09 by 0.70 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The face is deliberately blank. No prices, no runners and no firm name are modelled anywhere on it. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Bookmakers' Pitch Board (Racecourse and Parade Ring)” asset in my project. Model: https://cdn.3dassets.dev/assets/38627/v1/model.glb Asset page: https://3dassets.dev/assets/racecourse-and-parade-ring-bookmakers-pitch-board-f9c76d91 Description: A bookmakers' pitch board 2.8 m high on a steel tripod: a 1.7 m blank display face with a ledge under it and an abstract mark on the header, ready for a developer's own artwork. - Dimensions (X × Y × Z): 1.74 × 3.093 × 0.7 metres - Triangles: 184 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38627/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Bookmakers' Pitch Board (Racecourse and Parade Ring)
A bookmakers' pitch board 2.8 m high on a steel tripod: a 1.7 m blank display face with a ledge under it and an abstract mark on the header, ready for a developer's own artwork.