# Bookmakers' Pitch Board (Racecourse and Parade Ring)

A bookmakers' pitch board 2.8 m high on a steel tripod: a 1.7 m blank display face with a ledge under it and an abstract mark on the header, ready for a developer's own artwork.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-bookmakers-pitch-board-f9c76d91
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38627/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-bookmakers-pitch-board-f9c76d91
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 184 triangles, 421 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 1.74 × 3.093 × 0.7
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A bookmakers' pitch board 2.8 m high on a steel tripod: a 1.7 m blank display face with a ledge under it and an abstract mark on the header, ready for a developer's own artwork. Dimensions 1.74 by 3.09 by 0.70 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The face is deliberately blank. No prices, no runners and no firm name are modelled anywhere on it. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38627/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BookmakersPitchBoardRacecourseAndParadeRing(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38627/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38627/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38627/v1/model.glb" alt="Bookmakers' Pitch Board (Racecourse and Parade Ring)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38627/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38627/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-bookmakers-pitch-board-f9c76d91 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.