
About
Charcoal skirting return closing an inside corner between two wall runs. Dimensions 0.50 × 0.10 × 0.50 m (X × Y × Z). Footprint-centred origin resting at y = 0. Metres, +Y up, +Z front. Static geometry; no rig or animation. Nothing moves on this piece. Pixel Modern palette of warm white, light oak, charcoal, slate blue, sage, coral, mustard and screen cyan, every surface carrying a 32 px nearest-filtered map. Original design; invented signage, no real brands. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Skirting Corner (Pixel Modern Office)” asset in my project. Model: https://cdn.3dassets.dev/assets/27882/v1/model.glb Asset page: https://3dassets.dev/assets/pixel-modern-office-skirting-corner-ae7e6b42 Description: Charcoal skirting return closing an inside corner between two wall runs. - Dimensions (X × Y × Z): 0.5 × 0.1 × 0.5 metres - Triangles: 24 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27882/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Skirting Corner (Pixel Modern Office) with my AI development tools?
How do I get started?
Which game engines and tools can I use Skirting Corner (Pixel Modern Office) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Skirting Corner (Pixel Modern Office) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Skirting Corner (Pixel Modern Office)
Charcoal skirting return closing an inside corner between two wall runs.