
About
A 1.2 m belfry carrying a cast brass ship's bell with a plain waist, a clapper and a lanyard, hung from an oak frame. Dimensions 0.86 by 1.28 by 0.45 m (X by Y by Z). Metre units, +Y up, +Z forward, origin on the footprint at ground or waterline level. Animated pivot nodes: bell at (0.00, 1.02, 0.00) m. Origin on the frame feet at y=0. The bell face is left blank: no ship name is cast on it. Harbour palette: salt bleached oak, tarred pine, weathered stone, canvas, hemp, iron, brass and the red and green of a painted hull. Rigid node-transform clips: rock. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Ship's Bell (Pirate Port and Tall Ships)” asset in my project. Model: https://cdn.3dassets.dev/assets/30161/v1/model.glb Asset page: https://3dassets.dev/assets/pirate-port-and-tall-ships-ships-bell-c39ab72a Description: A 1.2 m belfry carrying a cast brass ship's bell with a plain waist, a clapper and a lanyard, hung from an oak frame. - Dimensions (X × Y × Z): 0.86 × 1.28 × 0.452 metres - Triangles: 560 - Animations: rock - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30161/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Ship's Bell (Pirate Port and Tall Ships) with my AI development tools?
How do I get started?
Which game engines and tools can I use Ship's Bell (Pirate Port and Tall Ships) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Ship's Bell (Pirate Port and Tall Ships) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Ship's Bell (Pirate Port and Tall Ships)
A 1.2 m belfry carrying a cast brass ship's bell with a plain waist, a clapper and a lanyard, hung from an oak frame.