
About
A 3 m colonial balcony bay on curved oak brackets: a planked deck projecting 1.35 m, turned balusters and a capping rail returning down both sides. Dimensions 3.06 by 1.97 by 1.38 m (X by Y by Z). Metre units, +Y up, +Z forward. Connectors: west (balcony-300) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); east (balcony-300) at (1.50, 0.00, 0.00) facing (1, 0, 0). Modular: origin at the balcony floor on the bay centre, so it is placed at a first floor level against the wall face; ports at both ends on the 3 m bay. Static: no moving parts. Harbour palette: salt bleached oak, tarred pine, weathered stone, canvas, hemp, iron, brass and the red and green of a painted hull. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Balcony Section (Pirate Port and Tall Ships)” asset in my project. Model: https://cdn.3dassets.dev/assets/30146/v1/model.glb Asset page: https://3dassets.dev/assets/pirate-port-and-tall-ships-balcony-section-a729d251 Description: A 3 m colonial balcony bay on curved oak brackets: a planked deck projecting 1.35 m, turned balusters and a capping rail returning down both sides. - Dimensions (X × Y × Z): 3.06 × 1.97 × 1.379 metres - Triangles: 696 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30146/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Balcony Section (Pirate Port and Tall Ships)
A 3 m colonial balcony bay on curved oak brackets: a planked deck projecting 1.35 m, turned balusters and a capping rail returning down both sides.