
About
Sash-style timber window in its frame with a deep sill and a cushion on it, for standing along a wall. Overall 1.620 x 1.565 x 0.340 m (X x Y x Z), metre units, +Y up, facing +Z, footprint-centred origin resting on y=0. Smooth-shaded natural colours with 1024 px procedural coat and fabric maps. Place with the back face against a wall; the sill surface is 0.185 m above the origin, which is 0.60 m in a room if it stands on a window-seat plinth. Static geometry; no rig or animation. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Window With Deep Sill (Pets and Companions HD)” asset in my project. Model: https://cdn.3dassets.dev/assets/28184/v1/model.glb Asset page: https://3dassets.dev/assets/pets-and-companions-hd-window-with-sill-e27a4982 Description: Sash-style timber window in its frame with a deep sill and a cushion on it, for standing along a wall. - Dimensions (X × Y × Z): 1.62 × 1.565 × 0.34 metres - Triangles: 720 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28184/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
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Window With Deep Sill (Pets and Companions HD)
Sash-style timber window in its frame with a deep sill and a cushion on it, for standing along a wall.