
About
Timber rabbit hutch on legs with a sloping felt roof, a meshed front door on a named hinge, a solid sleeping end and a bedding tray. Overall 1.240 x 1.014 x 0.671 m (X x Y x Z), metre units, +Y up, facing +Z, footprint-centred origin resting on y=0. Named nodes: hutch-door, hinged on its left stile at x -0.28, z 0.26. Smooth-shaded natural colours with 1024 px procedural coat and fabric maps. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Rabbit Hutch (Pets and Companions HD)” asset in my project. Model: https://cdn.3dassets.dev/assets/28171/v1/model.glb Asset page: https://3dassets.dev/assets/pets-and-companions-hd-rabbit-hutch-3019e5d1 Description: Timber rabbit hutch on legs with a sloping felt roof, a meshed front door on a named hinge, a solid sleeping end and a bedding tray. - Dimensions (X × Y × Z): 1.24 × 1.014 × 0.671 metres - Triangles: 1.7k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28171/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Rabbit Hutch (Pets and Companions HD) with my AI development tools?
How do I get started?
Which game engines and tools can I use Rabbit Hutch (Pets and Companions HD) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Rabbit Hutch (Pets and Companions HD) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Rabbit Hutch (Pets and Companions HD)
Timber rabbit hutch on legs with a sloping felt roof, a meshed front door on a named hinge, a solid sleeping end and a bedding tray.