
About
Raised timber rabbit hutch on four legs with a solid sleeping compartment, an internal pop-hole, a wire-fronted run with straw bedding and a sloped green felt roof. Dimensions 1.28 x 0.96 x 0.70 m (X x Y x Z). Footprint-centred origin resting on the ground; metre units, +Y up, +Z forward. Paws stylized palette of soft saturated flat colours, no textures. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Rabbit Hutch (Companion Animals and Pet Home)” asset in my project. Model: https://cdn.3dassets.dev/assets/20625/v1/model.glb Asset page: https://3dassets.dev/assets/companion-animals-and-pet-home-hutch-c2382e29 Description: Raised timber rabbit hutch with a solid sleeping compartment, a wire run with straw bedding, and a sloped felt roof. - Dimensions (X × Y × Z): 1.28 × 0.956 × 0.698 metres - Triangles: 572 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/20625/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Rabbit Hutch (Companion Animals and Pet Home)
Raised timber rabbit hutch with a solid sleeping compartment, a wire run with straw bedding, and a sloped felt roof.