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About
A 2 m by 1 m walk in equipment store cage: a welded steel frame meshed on the back, sides and roof, two shelves loaded with match balls, a fixed mesh bay at one end and a mesh door with a red handle hinged on its outer stile. The door is a named node; the mesh is geometry. Metre units, +Y up, the court or user side toward +Z, resting on y=0. Named pivoted nodes: cage-door. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Equipment Store Cage (Community Sports Hall and Changing Rooms)” asset in my project. Model: https://cdn.3dassets.dev/assets/35122/v1/model.glb Asset page: https://3dassets.dev/assets/community-sports-hall-and-changing-rooms-equipment-sto-0524f6e5 Description: A 2 m by 1 m walk in equipment store cage: a welded steel frame meshed on the back, sides and roof, two shelves loaded with match balls, a fixed mesh bay at one end and a mesh door with a red handle hinged on its outer stile. The door is a named node; the mesh is geometry. - Dimensions (X × Y × Z): 2.29 × 2.124 × 1.477 metres - Triangles: 4.6k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35122/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Equipment Store Cage (Community Sports Hall and Changing Rooms)
A 2 m by 1 m walk in equipment store cage: a welded steel frame meshed on the back, sides and roof, two shelves loaded with match balls, a fixed mesh bay at one end and a mesh door with a red handle hinged on its outer stile. The door is a named node; the mesh is geometry.