3DAssets.dev

Loading model

About

Powered 2 m belt module with a pivoting diverter arm over it: a grey drive head on the side guide, a yellow banded paddle that sweeps parcels across the belt, and a side port at 0.76 m so a sorting chute lands under the discharge. Overall 1.34 by 1.28 by 2.00 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The belt, the drive head and its guard are static; only the arm swings, and the parcels a real unit is pushing are not modelled riding the belt, because a parcel on a moving belt cannot be carried by a rigid node. Rigid node-transform clips: roller-spin and divert. No skinning. No collision or navigation data. Original CC0 geometry: no maker, courier or brand marks anywhere, and every livery and sign is invented.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Diverter arm conveyor unit (Parcel Depot and Sorting Hall)” asset in my project.

Model: https://cdn.3dassets.dev/assets/34788/v1/model.glb
Asset page: https://3dassets.dev/assets/parcel-depot-and-sorting-hall-parcel-depot-and-sorting-f2cb1e59
Description: Powered 2 m belt module with a pivoting diverter arm over it: a grey drive head on the side guide, a yellow banded paddle that sweeps parcels across the belt, and a side port at 0.76 m so a sorting chute lands under the discharge.

- Dimensions (X × Y × Z): 1.34 × 1.28 × 2 metres
- Triangles: 376
- Animations: roller-spin, divert
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34788/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Diverter arm conveyor unit (Parcel Depot and Sorting Hall)

Powered 2 m belt module with a pivoting diverter arm over it: a grey drive head on the side guide, a yellow banded paddle that sweeps parcels across the belt, and a side port at 0.76 m so a sorting chute lands under the discharge.

Download asset · 21.4 KB

More in Roads & Infrastructure

Entry barrier with a lifting arm (Car Park and Road Vehicle Fleet)Animated

Entry barrier with a lifting arm (Car Park and Road Vehicle Fleet)

A car park entry barrier: a pedestal cabinet with a card reader screen and a warning beacon, and a 3 m boom that lifts clear of the lane. Car park access control equipment.

@3dassets404 tris · 45 ↓
Dock edge railing panel 4 m (Steampunk Airship Dock and Workshop)

Dock edge railing panel 4 m (Steampunk Airship Dock and Workshop)

A 4 m guard rail panel with a kick plate and bolted foot plates, for open deck edges.

@3dassets188 tris · 41 ↓
Warehouse Floor Slab (Distillery and Bonded Warehouse)

Warehouse Floor Slab (Distillery and Bonded Warehouse)

Four metre floor tile 0.14 m thick: a concrete bed with sixteen laid stone flags on it and open joints between them. Tiles edge to edge on a four metre grid with the yard module, so a warehouse or stillhouse floor has no seams.

@3dassets204 tris · 36 ↓
Slewing jib crane (Steampunk Airship Dock and Workshop)Animated

Slewing jib crane (Steampunk Airship Dock and Workshop)

A 4.8 m column crane with a slewing jib, a 3.5 m reach and a hook block on the chain fall.

@3dassets1.4k tris · 36 ↓
Dock gantry with travelling hoist (Steampunk Airship Dock and Workshop)Animated

Dock gantry with travelling hoist (Steampunk Airship Dock and Workshop)

A 6.4 m portal gantry with a runway beam, a travelling trolley and a chain hung hook block.

@3dassets1.5k tris · 34 ↓
Yard Grit Module (Distillery and Bonded Warehouse)

Yard Grit Module (Distillery and Bonded Warehouse)

Four metre yard tile 0.16 m thick: a rolled grit surface with two wheel ruts across it and loose stones scattered over it. Tiles edge to edge on the same grid as the warehouse floor slab, so a whole site lays with no gaps.

@3dassets156 tris · 31 ↓
Railed catwalk module 4 m (Steampunk Airship Dock and Workshop)

Railed catwalk module 4 m (Steampunk Airship Dock and Workshop)

A 4 m grated catwalk module 1.2 m wide, with handrails and kick plates on both sides.

@3dassets556 tris · 31 ↓
Airship mooring mast (Steampunk Airship Dock and Workshop)Animated

Airship mooring mast (Steampunk Airship Dock and Workshop)

An 8.6 m riveted lattice mooring mast with a weathercocking head, a mooring cup and a ladder.

@3dassets3.0k tris · 30 ↓
Riveted dock deck plate 4 m (Steampunk Airship Dock and Workshop)

Riveted dock deck plate 4 m (Steampunk Airship Dock and Workshop)

A 4 m riveted steel deck plate on iron joists, the modular floor of the airship dock.

@3dassets1.3k tris · 29 ↓
Tunnel portal with slab track (Modern Rail and Metro Network)

Tunnel portal with slab track (Modern Rail and Metro Network)

A 6 m concrete tunnel portal with a horseshoe bore, cornice, splayed wing walls and slab track through it.

@3dassets1.8k tris · 29 ↓
Railed catwalk corner module (Steampunk Airship Dock and Workshop)

Railed catwalk corner module (Steampunk Airship Dock and Workshop)

A right angle catwalk corner turning from the -Z port to the +X port, railed on the outside.

@3dassets648 tris · 27 ↓
Steel stair flight 2 m rise (Steampunk Airship Dock and Workshop)

Steel stair flight 2 m rise (Steampunk Airship Dock and Workshop)

A steel stair flight rising 2.0 m over a 2.4 m run, with chequer treads and handrails.

@3dassets432 tris · 26 ↓

Similar assets

Powered belt conveyor, 2 m straight (Parcel Depot and Sorting Hall)Animated

Powered belt conveyor, 2 m straight (Parcel Depot and Sorting Hall)

Straight powered parcel conveyor module 2 m long and 0.9 m wide with its belt top at 0.76 m: a grey frame on charcoal legs with levelling feet, galvanised side guides and a turning drum at each end. Ports at both ends so a line repeats.

@3dassets264 tris · 12 ↓
Baggage Belt Module (Airport Terminal and Ground Operations)

Baggage Belt Module (Airport Terminal and Ground Operations)

Four metre straight baggage conveyor module: a boxed belt bed on four legs with amber side guards, cleat lines across the belt and a drive unit slung beneath the head end.

@3dassets400 tris · 11 ↓
Conveyor head pulley and drive station (Ore Processing and Haulage Plant)

Conveyor head pulley and drive station (Ore Processing and Haulage Plant)

A 6 m conveyor head station: a lagged head pulley in an A frame under the stringers, a snub pulley, a belt scraper, a gearbox and motor drive with a coupling guard, a flanged discharge chute to grade and a handrailed maintenance platform reached by a stair.

@3dassets2.9k tris · 13 ↓
Powered belt conveyor, 4 m straight (Parcel Depot and Sorting Hall)Animated

Powered belt conveyor, 4 m straight (Parcel Depot and Sorting Hall)

The same powered conveyor at 4 m, for a long run down a sorting hall with fewer joints. Identical width, belt height, legs and end drums, ported on its own half length.

@3dassets264 tris · 9 ↓
Powered belt conveyor, 90 degree curve (Parcel Depot and Sorting Hall)

Powered belt conveyor, 90 degree curve (Parcel Depot and Sorting Hall)

Quarter turn belt module on a 1 m centre line radius, turning a sorting line 90 degrees to the left. It enters running toward -Z and leaves running toward -X, on the same 0.76 m belt height and the same end ports as the straights.

@3dassets480 tris · 11 ↓
Straight cleated belt conveyor (Animated Mechanisms Kit)Animated

Straight cleated belt conveyor (Animated Mechanisms Kit)

Four metre horizontal belt conveyor on braced legs with side skirts, a tail feed skirt, a hooded head chute, a drive motor and gearbox, and eight cleats that loop seamlessly.

@3dassets1.3k tris · 9 ↓
Storage unit module with roller shutter, 3 m (Self Storage Facility and Loading Bay)Animated

Storage unit module with roller shutter, 3 m (Self Storage Facility and Loading Bay)

Self storage unit bay 3 m wide, 3 m deep and 2.6 m to the head: a ribbed grey partition on its left side, a ribbed back wall, a steel roof deck, a head beam with the barrel behind it, charcoal guides and an orange slatted shutter that lifts clear of the opening.

@3dassets464 tris · 10 ↓
Drive-thru payment window module (Fast Food Counter and Drive-Thru)Animated

Drive-thru payment window module (Fast Food Counter and Drive-Thru)

A 1.2 m drive-thru payment window bay: an insulated wall module with a sliding glazed leaf, a fixed pane, a bullnose transaction sill, a card terminal on the reveal and a raked canopy.

@3dassets1.5k tris · 8 ↓
Drive-thru collection window module (Fast Food Counter and Drive-Thru)Animated

Drive-thru collection window module (Fast Food Counter and Drive-Thru)

A 1.2 m drive-thru collection window bay: an insulated wall module with a sliding glazed leaf, a deep heated pass shelf, two overhead lamps in a housing, a bag hook rail and a raked canopy.

@3dassets1.7k tris · 9 ↓
Straight powered conveyor (Factory Conveyor Network)

Straight powered conveyor (Factory Conveyor Network)

Straight powered conveyor for modular factory and automation scenes.

@3dassets192 tris · 18 ↓
Reactor Vessel Head with Control Rod Drives (Nuclear Power Station and Control Room)

Reactor Vessel Head with Control Rod Drives (Nuclear Power Station and Control Room)

A 5.8 m reactor vessel head: a bolted flange with twenty four nuts, a domed shell, and thirty seven control rod drive mechanisms standing on it in four rings, tied by a seismic support ring, with four lifting lugs and a blank rating plate.

@3dassets8.0k tris · 14 ↓
Overland conveyor module, 12 m incline (Ore Processing and Haulage Plant)

Overland conveyor module, 12 m incline (Ore Processing and Haulage Plant)

A 12 m conveyor module climbing 3 m at 14 degrees: taller braced trestle bents toward the high end, the same troughed belt and idler set, a climbing walkway with handrails and a toe board, and a holdback drive on a plinth beside the low end.

@3dassets3.0k tris · 13 ↓