
About
Original point-array projector prop with fifteen emissive emitter apertures; no projected shader. Dimensions 0.18 × 0.08 × 0.13 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Faded modern house palette, timber, metal, fabric and restrained luminous device indicators. Static geometry; no rig, animation, collision or navigation data. Original static geometry. Named nodes support manual placement; no rig, animation, physics or functioning electronics.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Point Projector (Haunted House and Ghost Hunting Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/26802/v1/model.glb Asset page: https://3dassets.dev/assets/paranormal-investigation-house-point-projector-0aa347a4 Description: Original point-array projector prop with fifteen emissive emitter apertures; no projected shader. - Dimensions (X × Y × Z): 0.18 × 0.08 × 0.13 metres - Triangles: 1.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/26802/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Point Projector (Haunted House and Ghost Hunting Kit)
Original point-array projector prop with fifteen emissive emitter apertures; no projected shader.