3DAssets.dev

Loading model

About

Road surface and raised kerb on a solid cutaway ground block, exposing the adjacent basement level. Dimensions 6.00 × 3.06 × 6.00 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Faded modern house palette, timber, metal, fabric and restrained luminous device indicators. Static geometry; no rig, animation, collision or navigation data. Original static geometry. Named nodes support manual placement; no rig, animation, physics or functioning electronics.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Cutaway road and kerb (Haunted House and Ghost Hunting Kit)” asset in my project.

Model: https://cdn.3dassets.dev/assets/26712/v1/model.glb
Asset page: https://3dassets.dev/assets/paranormal-investigation-house-cutaway-road-plinth-7e07036f
Description: Road surface and raised kerb on a solid cutaway ground block, exposing the adjacent basement level.

- Dimensions (X × Y × Z): 6 × 3.06 × 6 metres
- Triangles: 516
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/26712/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Cutaway road and kerb (Haunted House and Ghost Hunting Kit)

Road surface and raised kerb on a solid cutaway ground block, exposing the adjacent basement level.

Download asset · 42.8 KB

More in Buildings & Architecture

Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 40 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 38 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 37 ↓
Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 37 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 35 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 35 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 34 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 32 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 32 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 32 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 32 ↓
Shed wall bay, clad (Steampunk Airship Dock and Workshop)

Shed wall bay, clad (Steampunk Airship Dock and Workshop)

A 4 m corrugated shed wall bay on riveted stanchions, 5.0 m to the head.

@3dassets240 tris · 32 ↓

Similar assets

Cyberpunk Apartment Block: Four Cell Cutaway (Cyberpunk Apartment and Neon Block)

Cyberpunk Apartment Block: Four Cell Cutaway (Cyberpunk Apartment and Neon Block)

Four rented cells of a subdivided block on their own 1.2 m floor tiles, 21.6 by 13.2 m, built as an OPEN TOPPED cutaway: full wall runs stand between the cells and around them, but nothing is roofed except one bay of the service corridor, so a visitor walks the plot and looks...

@3dassets149k tris · 39 ↓
Raised estate with arch cladding (Car Park and Road Vehicle Fleet)Animated

Raised estate with arch cladding (Car Park and Road Vehicle Fleet)

A raised ride height estate: the long roof body on off road suspension with black arch cladding, sill guards and roof rails. Premium realistic road vehicle for modern city, driving and parking scenes.

@3dassets30.8k tris · 13 ↓
Raised Boarding Kerb Section (Bus Station and City Transit)

Raised Boarding Kerb Section (Bus Station and City Transit)

A 4 m kerb section at the raised 160 mm boarding height a low floor bus docks against, with a charcoal nosing on the road face and a yellow tactile strip along the pavement side. Sections butt end to end.

@3dassets36 tris · 7 ↓
Raised sausage kerb (Formula Race Cars and Grand Prix Circuit)

Raised sausage kerb (Formula Race Cars and Grand Prix Circuit)

Raised sausage kerb in an original generic circuit family.

@3dassets280 tris · 7 ↓
Raised kerb strip (Motorcycle Racing and Street Bikes)

Raised kerb strip (Motorcycle Racing and Street Bikes)

Raised kerb strip with original generic construction in a coordinated steel-blue paddock palette.

@3dassets60 tris · 8 ↓
Ground Power Unit (Airport Terminal and Ground Operations)Animated

Ground Power Unit (Airport Terminal and Ground Operations)

Towable diesel ground power unit: a sound attenuated canopy with louvred vents, an exhaust stack and beacon, a control panel with a status screen, an output cable reel with a coiled lead, two road wheels, a jockey wheel and a named drawbar.

@3dassets948 tris · 13 ↓
Estate with the tailgate raised (Car Park and Road Vehicle Fleet)Animated

Estate with the tailgate raised (Car Park and Road Vehicle Fleet)

The estate parked with its tailgate raised on the gas struts, showing the load bay and the folded rear bench. Premium realistic road vehicle for modern city, driving and parking scenes.

@3dassets30.9k tris · 11 ↓
Car park level sign (Car Park and Road Vehicle Fleet)

Car park level sign (Car Park and Road Vehicle Fleet)

A large car park level sign on two posts: a lit blank board for the level number, sized to read from a moving car. Car park signage prop.

@3dassets48 tris · 12 ↓
Raised Pad Block (Skate Park and Street Sports)

Raised Pad Block (Skate Park and Street Sports)

A 4 x 4 m concrete plinth 0.9 m tall with a proud capping slab and a painted edge band, the raised plaza a street stair set drops off. Blocks tile on the 4 m grid and the top ports take a stair set.

@3dassets48 tris · 9 ↓
Raised planting bed with stone kerb, 3 m (Botanical Glasshouse and Palm House)

Raised planting bed with stone kerb, 3 m (Botanical Glasshouse and Palm House)

Three metre by 1.5 m raised bed for a glasshouse floor: a dressed limestone kerb 0.45 m high with a chamfered top course, filled to 0.4 m with dark leaf mould ready to be planted.

@3dassets108 tris · 11 ↓
Investigation house cutaway (Haunted House and Ghost Hunting Kit)

Investigation house cutaway (Haunted House and Ghost Hunting Kit)

Two inhabited storeys above an exposed basement, with an attic, open stair bay, hallway investigation equipment and a van beside the ground storey. The rear roof half is retained as a cutaway.

@3dassets102k tris · 56 ↓
Loading bay dock with leveller plate (Self Storage Facility and Loading Bay)

Loading bay dock with leveller plate (Self Storage Facility and Loading Bay)

Ground level loading dock 4 m wide and 2.6 m deep at 1.15 m: a concrete platform with a yellow edge line, a steel dock leveller plate and its lip reaching out over the tail of a van, a scuff kerb and four cast steps with a charcoal handrail at one end.

@3dassets372 tris · 15 ↓