
About
Two inhabited storeys above an exposed basement, with an attic, open stair bay, hallway investigation equipment and a van beside the ground storey. The rear roof half is retained as a cutaway.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Investigation house cutaway (Haunted House and Ghost Hunting Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/26895/v1/model.glb Asset page: https://3dassets.dev/assets/paranormal-investigation-house-investiga-30208f4c-starter-scene Description: Two inhabited storeys above an exposed basement, with an attic, open stair bay, hallway investigation equipment and a van beside the ground storey. The rear roof half is retained as a cutaway. - Dimensions (X × Y × Z): 12.08 × 12.422 × 7 metres - Triangles: 102k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/26895/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Investigation house cutaway (Haunted House and Ghost Hunting Kit)
Two inhabited storeys above an exposed basement, with an attic, open stair bay, hallway investigation equipment and a van beside the ground storey. The rear roof half is retained as a cutaway.