
About
dingo with characteristic ears, muzzle, body proportions and grounded paws. Rounded stylized anatomy in an earth and eucalyptus palette; dimensions 0.40 × 0.93 × 1.77 metres. +Y up and +Z forward; grounded base and footprint-centred pivot. Static posed study; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “dingo (Australian Outback Animals)” asset in my project. Model: https://cdn.3dassets.dev/assets/5915/v1/model.glb Asset page: https://3dassets.dev/assets/outback-and-australian-wildlife-dingo-7a437ffd Description: dingo with characteristic ears, muzzle, body proportions and grounded paws. - Dimensions (X × Y × Z): 0.4 × 0.931 × 1.768 metres - Triangles: 3.7k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/5915/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use dingo (Australian Outback Animals) with my AI development tools?
How do I get started?
Which game engines and tools can I use dingo (Australian Outback Animals) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use dingo (Australian Outback Animals) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
dingo (Australian Outback Animals)
dingo with characteristic ears, muzzle, body proportions and grounded paws.