{"data":{"id":"5915","slug":"outback-and-australian-wildlife-dingo-7a437ffd","title":"dingo (Australian Outback Animals)","summary":"dingo with characteristic ears, muzzle, body proportions and grounded paws.","description":"dingo with characteristic ears, muzzle, body proportions and grounded paws. Rounded stylized anatomy in an earth and eucalyptus palette; dimensions 0.40 × 0.93 × 1.77 metres. +Y up and +Z forward; grounded base and footprint-centred pivot. Static posed study; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/outback-and-australian-wildlife-dingo-7a437ffd","cdnUrl":"https://cdn.3dassets.dev/assets/5915/v1/model.glb","downloadUrl":"https://3dassets.dev/download/outback-and-australian-wildlife-dingo-7a437ffd","thumbnailUrl":"https://cdn.3dassets.dev/assets/5915/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/5915/v1/poster.webp","blurhash":"U9Ci5F~B029uxbNbR*%101E2^Oxa0fV@%0bF","category":{"slug":"animals","title":"Animals"},"tags":[{"slug":"cute","title":"Cute"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":180188,"triangles":3688,"vertices":11064,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.19994069319399732,0.000003162163106529281,-0.8841541409492493],"max":[0.19994069319399732,0.931020614368113,0.8841615594528082]},"sizeMeters":[0.4,0.931,1.768],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1; GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T06:11:39.876Z","updatedAt":"2026-09-07T21:20:24.020Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/5915/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function DingoAustralianOutbackAnimals(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/5915/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/5915/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/5915/v1/model.glb\" alt=\"dingo (Australian Outback Animals)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/5915/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/5915/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}