
About
A 2.5 m external camera boom: a bolted base, a blanketed mast with a cable conduit, a named pan node, a tilting camera head with a lens hood and two work lights on a named tilt node. Bounding size 0.68 x 2.47 x 1.19 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Movable parts are separate named nodes with local pivots: camera-pan, camera-tilt. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “External camera arm (Space Station and Docking Bays)” asset in my project. Model: https://cdn.3dassets.dev/assets/24563/v1/model.glb Asset page: https://3dassets.dev/assets/orbital-station-and-docking-bays-camera-arm-829e187e Description: A 2.5 m external camera boom: a bolted base, a blanketed mast with a cable conduit, a named pan node, a tilting camera head with a lens hood and two work lights on a named tilt node. - Dimensions (X × Y × Z): 0.68 × 2.466 × 1.195 metres - Triangles: 620 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24563/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
External camera arm (Space Station and Docking Bays)
A 2.5 m external camera boom: a bolted base, a blanketed mast with a cable conduit, a named pan node, a tilting camera head with a lens hood and two work lights on a named tilt node.