3DAssets.dev

Loading model

About

A 3.1 m camera jib on a three castor base: a triangulated alloy boom through a fulcrum at 1.34 m, three cast counterweights on the short end and a remote pan and tilt head on a hanger at the long end, 2.05 m out. The head is parented to the arm, so tilting the boom carries the camera with it; both are single alloy and grey castings rather than multi part nodes, because a node hung off another node cannot also be split by material. The drive belts and control cables are not modelled: a cable run is not reachable with a rigid node transform. Metre units, +Y up, the camera or operator side toward +Z, resting on y=0. Named pivoted nodes: arm, head. Rigid node-transform clips: tilt and pan. No skinning. No collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Jib Arm on a Base (TV Studio and Broadcast Gallery)” asset in my project.

Model: https://cdn.3dassets.dev/assets/35500/v1/model.glb
Asset page: https://3dassets.dev/assets/tv-studio-and-broadcast-gallery-jib-arm-on-base-78a6f181
Description: A 3.1 m camera jib on a three castor base: a triangulated alloy boom through a fulcrum at 1.34 m, three cast counterweights on the short end and a remote pan and tilt head on a hanger at the long end, 2.05 m out.

- Dimensions (X × Y × Z): 3.299 × 1.568 × 1.223 metres
- Triangles: 2.8k
- Animations: tilt, pan
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35500/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Jib Arm on a Base (TV Studio and Broadcast Gallery)

A 3.1 m camera jib on a three castor base: a triangulated alloy boom through a fulcrum at 1.34 m, three cast counterweights on the short end and a remote pan and tilt head on a hanger at the long end, 2.05 m out.

Download asset · 114.3 KB

More in Props & Furniture

Mesh Stillage (Car Factory Production Line)

Mesh Stillage (Car Factory Production Line)

Free 3D model of a stackable mesh stillage holding loose parts, a factory logistics container for a car factory game asset kit.

@3dassets4.4k tris · 10 ↓
Pallet With Parts Crates (Car Factory Production Line)

Pallet With Parts Crates (Car Factory Production Line)

Free 3D model of a wooden pallet stacked with three parts crates and a strap, factory logistics stock for a car factory game asset kit.

@3dassets1.6k tris · 10 ↓
Gate Seating Row (Airport Terminal and Ground Operations)

Gate Seating Row (Airport Terminal and Ground Operations)

Four seat gate lounge beam: a steel spine on two splayed sled feet carrying four moulded seat pans, raked backs and cast armrests between every place.

@3dassets400 tris · 5 ↓
Six Slot Rod Rack (Fishing Harbour and Boats)

Six Slot Rod Rack (Fishing Harbour and Boats)

Freestanding timber storage rack with drilled-style upper slots and six rubber-lined foot cups.

@3dassets3.2k tris · 5 ↓
Departure Board Arrivals (Airport Terminal and Ground Operations)

Departure Board Arrivals (Airport Terminal and Ground Operations)

The same flight information display in the amber header colour, for signing the arrivals hall from the same fabrication.

@3dassets360 tris · 4 ↓
Self Service Kiosk (Airport Terminal and Ground Operations)

Self Service Kiosk (Airport Terminal and Ground Operations)

Free-standing self-service check-in kiosk: a weighted disc pedestal, a body with a raked touchscreen, a boarding-pass slot and card reader, and an illuminated header panel.

@3dassets272 tris · 4 ↓
Angler’s Umbrella (Fishing Harbour and Boats)

Angler’s Umbrella (Fishing Harbour and Boats)

Eight-panel orange and ivory shelter with exposed spokes, pointed finial and ground spike.

@3dassets488 tris · 4 ↓
Folding Fishing Stool (Fishing Harbour and Boats)

Folding Fishing Stool (Fishing Harbour and Boats)

Cross-braced stool with woven canvas seat, capped tubing and hinge bolts.

@3dassets292 tris · 4 ↓
Insulated Catch Cooler (Fishing Harbour and Boats)

Insulated Catch Cooler (Fishing Harbour and Boats)

Rounded hard cooler with recessed lid, two buckled straps, drain plug and side handles.

@3dassets448 tris · 4 ↓
Tide Height Mooring Carriage (Bellroot Fen Floodward Marches)Animated

Tide Height Mooring Carriage (Bellroot Fen Floodward Marches)

Two-guide tide-following mooring ring with captive timber slide blocks, bronze crosspiece, upper and lower travel stops and anchored stone foot. Follow-tide slides only the ring carriage between supported stops.

@3dassets4.8k tris · 3 ↓
Root Resin Lamp (Bellroot Fen Floodward Marches)

Root Resin Lamp (Bellroot Fen Floodward Marches)

Closed bronze resin fuel chamber with a framed thick-walled translucent amber diffuser, seated burner, filler cap and carrying loop. No shader haze or embedded light.

@3dassets4.7k tris · 3 ↓
Flood Archive Hanging File Chest (Bellroot Fen Floodward Marches)Animated

Flood Archive Hanging File Chest (Bellroot Fen Floodward Marches)

Gasketed flood-record chest with eight individually clamped suspended files on metal rails, supported rear hinges and two lid straps. Open-close reveals the genuine hollow archive interior.

@3dassets8.9k tris · 3 ↓

Similar assets

External camera arm (Space Station and Docking Bays)

External camera arm (Space Station and Docking Bays)

A 2.5 m external camera boom: a bolted base, a blanketed mast with a cable conduit, a named pan node, a tilting camera head with a lens hood and two work lights on a named tilt node.

@3dassets620 tris
Observation Camera Arm (Spacecraft Thermal Test Chamber)

Observation Camera Arm (Spacecraft Thermal Test Chamber)

Bench camera on weighted base, upright shaft and angled supported arm with ball joint, camera housing and recessed lens.

@3dassets1.9k tris
Inspection Camera Boom (Spacecraft Parachute Packing Hall)

Inspection Camera Boom (Spacecraft Parachute Packing Hall)

Weighted inspection camera boom with column, horizontal arm, attached camera body and hollow lens bezel.

@3dassets804 tris
Cryogenic transfer arm tower (Moon Base Colony and Lunar Rovers)

Cryogenic transfer arm tower (Moon Base Colony and Lunar Rovers)

A 6.9 m braced transfer tower with a counterweighted articulated arm: an inner boom on a slew bearing, a folding outer boom, a coupling head and a draped vacuum jacketed hose, each joint a named node, with a ground control cabinet.

@3dassets1.1k tris · 1 ↓
Three-arm Candelabra (Storybook Christmas Market)

Three-arm Candelabra (Storybook Christmas Market)

Turned brass base, curved candle arms, drip dishes and three wax tapers with emissive flames.

@3dassets2.2k tris
Kitchen three drawer base unit 500 (Fitted Kitchen and Bathroom Builder)Animated

Kitchen three drawer base unit 500 (Fitted Kitchen and Bathroom Builder)

500 mm three drawer base unit with equal fronts and long bar rails, sized for cutlery, utensils and linen.

@3dassets1.2k tris
Three-arm candelabra (Christmas Storybook)

Three-arm candelabra (Christmas Storybook)

Turned pedestal and curved brass arms holding three ivory candles.

@3dassets2.4k tris
Opened Mechanical Camera Body (Camera Repair and Darkroom Laboratory)

Opened Mechanical Camera Body (Camera Repair and Darkroom Laboratory)

Opened generic mechanical camera body with fitted spool chambers, film gate, shutter curtain slats and top controls. Rear cover removed for the service pose, not another finished compact camera.

@3dassets4.8k tris
Four-way arm rail (Retail Store Fixtures and Mall)

Four-way arm rail (Retail Store Fixtures and Mall)

A four-way merchandiser: four straight faceout arms with end stops on a square head at 1.5 m, a central column and a four-arm cast base.

@3dassets1.4k tris · 1 ↓
Swing arm lamp (Police Station and Detective Office)Animated

Swing arm lamp (Police Station and Detective Office)

A weighted swing arm lamp: a cast base, a column, a sprung parallel arm as a named node and a conical shade with its diffuser, reaching 700 mm out over a table.

@3dassets740 tris
Log Turning Arm (Sawmill and Timber Yard)

Log Turning Arm (Sawmill and Timber Yard)

Hydraulic-looking log-turning arm with thick hooked plate, base pivot and connected cylinder and piston. Static arm rests on its mounted base.

@3dassets688 tris
Microphone on a Boom Stand (Live Music Venue and Festival Stage)

Microphone on a Boom Stand (Live Music Venue and Festival Stage)

A vocal microphone on a telescopic boom stand: a cardioid dynamic with a wire grille ball in a swivel clip, on a counterweighted boom over a three leg base at singing height.

@3dassets1.3k tris