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About
A 3.1 m camera jib on a three castor base: a triangulated alloy boom through a fulcrum at 1.34 m, three cast counterweights on the short end and a remote pan and tilt head on a hanger at the long end, 2.05 m out. The head is parented to the arm, so tilting the boom carries the camera with it; both are single alloy and grey castings rather than multi part nodes, because a node hung off another node cannot also be split by material. The drive belts and control cables are not modelled: a cable run is not reachable with a rigid node transform. Metre units, +Y up, the camera or operator side toward +Z, resting on y=0. Named pivoted nodes: arm, head. Rigid node-transform clips: tilt and pan. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Jib Arm on a Base (TV Studio and Broadcast Gallery)” asset in my project. Model: https://cdn.3dassets.dev/assets/35500/v1/model.glb Asset page: https://3dassets.dev/assets/tv-studio-and-broadcast-gallery-jib-arm-on-base-78a6f181 Description: A 3.1 m camera jib on a three castor base: a triangulated alloy boom through a fulcrum at 1.34 m, three cast counterweights on the short end and a remote pan and tilt head on a hanger at the long end, 2.05 m out. - Dimensions (X × Y × Z): 3.299 × 1.568 × 1.223 metres - Triangles: 2.8k - Animations: tilt, pan - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35500/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Jib Arm on a Base (TV Studio and Broadcast Gallery)
A 3.1 m camera jib on a three castor base: a triangulated alloy boom through a fulcrum at 1.34 m, three cast counterweights on the short end and a remote pan and tilt head on a hanger at the long end, 2.05 m out.