
About
A 2.5 m passive berthing ring: a bolted flange with sixteen powered bolts, four capture latch housings with their striker plates, four alignment guides and a sealed hatch face. Bounding size 2.48 x 2.48 x 0.78 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Assembly ports: port-fwd (hatch), port-aft (hatch). Ring axis sits 1.24 m above y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Common berthing mechanism (Space Station and Docking Bays)” asset in my project. Model: https://cdn.3dassets.dev/assets/24550/v1/model.glb Asset page: https://3dassets.dev/assets/orbital-station-and-docking-bays-berthing-common-mecha-84745cd0 Description: A 2.5 m passive berthing ring: a bolted flange with sixteen powered bolts, four capture latch housings with their striker plates, four alignment guides and a sealed hatch face. - Dimensions (X × Y × Z): 2.48 × 2.48 × 0.78 metres - Triangles: 1.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24550/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
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Do I need Draco, Meshopt or KTX2 to load it?
Common berthing mechanism (Space Station and Docking Bays)
A 2.5 m passive berthing ring: a bolted flange with sixteen powered bolts, four capture latch housings with their striker plates, four alignment guides and a sealed hatch face.